More Lenient Flatness Requirements

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: More Lenient Flatness Requirements

Postby Burinn » Mon Aug 22, 2016 11:14 pm

Kaios wrote:
Burinn wrote:Again, I think it makes absolutely no sense to be able to build walls, roads, ect. on the top of mountains and I think removing that functionality (or lack thereof) would remove the identity of mountains.


But you can, so it should either be possible to do properly or not at all if that is the preference but not being able to build on or around something in this kind of game would seem opposite the spirit.


Why can't we fill in water and build where they were previously? Not being able to build on something in this kind of game would seem opposite of the spirit?


A line has to be drawn somewhere, and I'm comfortable with it being at mountains.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: More Lenient Flatness Requirements

Postby Kaios » Mon Aug 22, 2016 11:17 pm

Poor comparison you can't already build on water.
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

Re: More Lenient Flatness Requirements

Postby Burinn » Mon Aug 22, 2016 11:18 pm

Kaios wrote:Poor comparison you can't already build on water.


But why shouldn't we be able to? That's my point.

Kaios wrote: [...] but not being able to build on or around something in this kind of game would seem opposite the spirit.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: More Lenient Flatness Requirements

Postby Kaios » Mon Aug 22, 2016 11:22 pm

Doesn't matter the comparison is still stupid, you are arguing as if you can't build on a mountain already which you can. If you want to argue for not being able to build on a mountain at all then say that but I'm quite sure that would be a negative change from most player's perspectives.
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

Re: More Lenient Flatness Requirements

Postby Burinn » Mon Aug 22, 2016 11:23 pm

Kaios wrote:Doesn't matter the comparison is still stupid, you are arguing as if you can't build on a mountain already which you can, if you want to argue for not being able to build on a mountain at all then say that but I'm quite sure that would be a negative change from most player's perspectives.


I don't know if you're trying to be pedantic or what.

I want to build on mountains, regardless of the current state of the game, why can't I?
I want to build on rivers, regardless of the current state of the game, why can't I?

Regardless of the state of the game: Why can't I build on XYZ, I want to build on XYZ! is a ridiculous argument. That's my point.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: More Lenient Flatness Requirements

Postby Ysh » Mon Aug 22, 2016 11:25 pm

Burinn wrote:
Kaios wrote:Doesn't matter the comparison is still stupid, you are arguing as if you can't build on a mountain already which you can, if you want to argue for not being able to build on a mountain at all then say that but I'm quite sure that would be a negative change from most player's perspectives.


I don't know if you're trying to be pedantic or what.

I want to build on mountains, regardless of the current state of the game, why can't I?
I want to build on rivers, regardless of the current state of the game, why can't I?

Regardless of the state of the game: Why can't I build on XYZ, I want to build on XYZ! is a ridiculous argument. That's my point.

People want this game to meet expectation. It is not expected to be able to build on water, because it is very rare for people to live on water in the real live. But people have live on mountains for many year and today. It is expected to be able to build on this.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: More Lenient Flatness Requirements

Postby Burinn » Mon Aug 22, 2016 11:30 pm

Ysh wrote:
Burinn wrote:
Kaios wrote:Doesn't matter the comparison is still stupid, you are arguing as if you can't build on a mountain already which you can, if you want to argue for not being able to build on a mountain at all then say that but I'm quite sure that would be a negative change from most player's perspectives.


I don't know if you're trying to be pedantic or what.

I want to build on mountains, regardless of the current state of the game, why can't I?
I want to build on rivers, regardless of the current state of the game, why can't I?

Regardless of the state of the game: Why can't I build on XYZ, I want to build on XYZ! is a ridiculous argument. That's my point.

People want this game to meet expectation. It is not expected to be able to build on water, because it is very rare for people to live on water in the real live. But people have live on mountains for many year and today. It is expected to be able to build on this.


People do not build walls and structures on the tops of mountains without literally decades of work from a hundred people, I don't think that'd really hold up for Haven.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: More Lenient Flatness Requirements

Postby Granger » Tue Aug 23, 2016 1:01 am

You also don't build a Stone Manson within an hour in RL.

Cut the Bullshit, please. In case you hate him: add him as a foe and ignore him - same goes for Kaios.

Enough moderation, back to topic.

Building structures on mountains: Should not be easy, but should be possible.
In fact it is, but you have to be lucky to find a suitable, completely strange totally flat spot to place a house.

So the request is reasonable: to relax the rules for flatness a bit so we can build there easier.
The question raised: how relaxed should it be?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: More Lenient Flatness Requirements

Postby Hourai_Chimes » Tue Aug 23, 2016 1:48 am

Just enough that flattening the part of the mountain is a project but not too long that it would take half of a world duration to lower it. 2 weeks good enough?
You laugh at me because I am different. I laugh at you because you are all the same.
Hourai_Chimes
 
Posts: 321
Joined: Sun Jul 17, 2011 8:44 pm

Re: More Lenient Flatness Requirements

Postby LadyV » Tue Aug 23, 2016 2:04 am

I would love to see the ability to flatten mountain terrain, within reason. You should still be limited by ridges. And flattened terrain retains mountain tile terrain. It should only change if you pave it.
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot], Google [Bot] and 93 guests