Community: The next world should be made permanent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Community: The next world should be made permanent

Postby Enjoyment » Tue Sep 20, 2016 6:24 pm

shubla wrote:I agree that permanent world is something that devs should work towards.
But currently I don't think HnH is ready for permanent worlds. Devs should add decay to everything and and regeneration of trees and such. So if someone stops playing, in few months you couldn't tell difference from newly generated world. Of course there would be problems with underground levels, how would they be regenerated? Making all characters expendable would also be important step. Tools should break, characters should die over time, even crafters that you never use for anything "dangerous". This way there would be infinite gameplay. Of course majority of people on forums disagree because they want to 1 hit people without skill with botted 1000 ua chars.

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Re: Community: The next world should be made permanent

Postby Ysh » Tue Sep 20, 2016 6:27 pm

shubla wrote:I agree that permanent world is something that devs should work towards.
But currently I don't think HnH is ready for permanent worlds.

This.
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Re: Community: The next world should be made permanent

Postby DDDsDD999 » Tue Sep 20, 2016 6:40 pm

It'd just end up like salem where everyone has so much invested that world that they don't bother to do anything that risks it, and people only stick around because they have so much invested. People are already pussy enough. If there was some sort of death-cycle and jorb ever felt like he would never need to implement anything that requires a reset, it could be considered.
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Re: Community: The next world should be made permanent

Postby ven » Tue Sep 20, 2016 6:40 pm

The world is static. Unless mechanics are implemented to shake things up, like seasons, aging, and random global events, the world can't be both permanent and interesting.

It needs to emulate a proper ecosystem.
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Re: Community: The next world should be made permanent

Postby Ysh » Tue Sep 20, 2016 6:48 pm

DDDsDD999 wrote:It'd just end up like salem where everyone has so much invested that world that they don't bother to do anything that risks it, and people only stick around because they have so much invested. People are already pussy enough. If there was some sort of death-cycle and jorb ever felt like he would never need to implement anything that requires a reset, it could be considered.

Character must be expendable for player to risk loss of it. This I think is no controversy statement.
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Re: Community: The next world should be made permanent

Postby Kaios » Tue Sep 20, 2016 6:48 pm

Burinn wrote:That too. There's a million and one threads every month wherein people complain about how overpowered larger/older factions are just by virtue of having been playing longer than them.


Ya those people that quit halfway through a world you mean? Those people that want to have all the fun but don't want to put in any of the effort? Are those the people you're referring to? Because we hardly get enough new players for that argument to even matter at all.
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Re: Community: The next world should be made permanent

Postby loftar » Tue Sep 20, 2016 6:53 pm

Generally speaking, we don't want to wipe the world (and neither are there any plans to do so just because we implement the new combat system; the intended statement was indeed that there will be no wipes without a new combat system, not that there will be a wipe with a new combat system). It is certainly my "end goal" for Haven to have a completely permanent world, but that being said, we do of course want to reserve the possibility of wiping for various reasons, such as for implementing mechanics that require (or are far less meaningful without) a wipe, and such things.

I think it is utterly unsound when that instills the mindset in people that a wipe is coming sooner or later, however. I think pro-wipers would be much better off discussing changes that would make them want to start playing in the present world instead of waiting for the next.
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Re: Community: The next world should be made permanent

Postby ven » Tue Sep 20, 2016 7:06 pm

loftar wrote:I think pro-wipers

That sounds like people who advocate a certain way to take care of babies :D

loftar wrote:would be much better off discussing changes that would make them want to start playing in the present world instead of waiting for the next.

If the game stops being a straight line from start to finish and instead becomes a continuous cycle of change and challenge of adapting to it, that would be more than I could ask for. Endless grind seems to be a good motivator for only part of the community.
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Re: Community: The next world should be made permanent

Postby sMartins » Tue Sep 20, 2016 7:29 pm

Maybe adding with the current learning system also a more traditional one ( like wurm and so on) where, for example, you learn lumberjack...so you can cut trees...but cutting more and more of them you become better doing that...so you need to learn the skill and practice it...if you don't use that skill for months eventually it will decay...like hunger, and this for evrything: combat, hunting, swimming....capped from your attributes but improved from practice...in this way a 1000 ua character didn't fight in few months can be killed from a 100 ua character that has trained in the last few weeks...
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Re: Community: The next world should be made permanent

Postby Ysh » Tue Sep 20, 2016 7:30 pm

sMartins wrote:Maybe adding with the current learning system also a more traditional one ( like wurm and so on) where, for example, you learn lumberjack...so you can cut trees...but cutting more and more of them you become better doing that...so you need to learn the skill and practice it...if you don't use that skill for months eventually it will decay...like hunger, and this for evrything: combat, hunting, swimming....capped from your attributes but improved from practice...in this way a 1000 ua character didn't fight in few months can be killed from a 100 ua character that has trained in the last few weeks...

Standard criticism of this idea is that promote too much bots user.
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