loftar wrote:In theory, the floating-point stuff would allow building non-cardinally-directed fences and palisades, but the problem with that is that since the palisades only come in fix-length segments, it would be quite difficult to build them in such a manner that irregularly built walls will connect up exactly to the cornerposts, and adding non-fix-length segments would be significantly more difficult, at least. I guess one could use it to build a wall system that is not cardinally directed but still with only right angles, at least, but that seems a fair bit less useful.
While it says interesting, employing floating-point accuracy in building non-cardinally-directed fences and walls presents practical difficulties when working with parts that have fixed lengths. Installation becomes more complex when unevenly set up walls must exactly connect to cornerposts without portions of varying lengths. While it might be possible, agility may be limited by a wall system that has right angles but non-cardinal sense of direction. In design or gaming contexts, the key to successfully adopting such features is striking a balance between design complexity and practical.
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