Ozzy124 wrote:ricky wrote:I always felt pvp would be more accesible by the scrubs and casuals if it was similar to runescape pvp
here's my thoughts:
if a player attacks another player, they get skulled, becoming the aggressor. if a skulled player dies, their character dies.
player who are attacked but arent skulled die and respawn at their hearthfire with no items..
This is actually a pretty good idea, it would be good if the attacker had like a 1 month long cooldown later so if any1 else aggroes him he will be kill-able aswell.
Or just as long as their scents last.
Nice suggestion! Worked so well in Runescape, I would love to see some adaptation of the mechanics in HnH.