A more "casual" PvP vision

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A more "casual" PvP vision

Postby tirioll » Fri Oct 28, 2016 9:32 pm

Ozzy124 wrote:
ricky wrote:I always felt pvp would be more accesible by the scrubs and casuals if it was similar to runescape pvp

here's my thoughts:
if a player attacks another player, they get skulled, becoming the aggressor. if a skulled player dies, their character dies.
player who are attacked but arent skulled die and respawn at their hearthfire with no items..



This is actually a pretty good idea, it would be good if the attacker had like a 1 month long cooldown later so if any1 else aggroes him he will be kill-able aswell.


Or just as long as their scents last.

Nice suggestion! Worked so well in Runescape, I would love to see some adaptation of the mechanics in HnH.
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Re: A more "casual" PvP vision

Postby dafels » Fri Oct 28, 2016 9:38 pm

I'm skeptical of this, but kinda like it at the same time, could just experiment with something along these lines until the end of the world and see how it goes

also, when are we going to get a world event that happens periodically so pvpers would have something to fight for smh
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Re: A more "casual" PvP vision

Postby maze » Fri Oct 28, 2016 11:27 pm

Granger wrote:
Ozzy124 wrote:
ricky wrote:I always felt pvp would be more accesible by the scrubs and casuals if it was similar to runescape pvp

here's my thoughts:
if a player attacks another player, they get skulled, becoming the aggressor. if a skulled player dies, their character dies.
player who are attacked but arent skulled die and respawn at their hearthfire with no items..



This is actually a pretty good idea, it would be good if the attacker had like a 1 month long cooldown later so if any1 else aggroes him he will be kill-able aswell.


I like this idea.


old idea that has been played around with a few times.
it also came in a thread about noobs having a week long protection.
Then jorb said something~ and well that thread didn't end so pretty.

but who knows~ I've been in favor of this subjection for along time.
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Re: A more "casual" PvP vision

Postby dageir » Sat Oct 29, 2016 6:51 am

Combat would be more accesible if the system was not so tedious and arbitrarily convoluted.
Make combat as simple as possible and introduce stat caps again and set them low. Also remove skills such as murder etc. Make murder possible from the start.
This way more people will join combat.
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Re: A more "casual" PvP vision

Postby jorb » Mon Jan 02, 2017 10:10 am

dageir wrote:Also remove skills such as murder etc. Make murder possible from the start.


There is no murder skill.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: A more "casual" PvP vision

Postby GamingRAM » Mon Jan 02, 2017 10:12 am

jorb wrote:
dageir wrote:Also remove skills such as murder etc. Make murder possible from the start.


There is no murder skill.


Was "Rage" removed?
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Re: A more "casual" PvP vision

Postby jorb » Mon Jan 02, 2017 3:59 pm

No, and nor should it be.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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