loftar wrote:On the topic of realms, I've considered trying to make it such that, if a realm "encloses" an otherwise realm-empty area with cairns, the interior of that area is also automatically claimed by the realm.
loftar wrote:Also, for the record, I do to no small degree agree with the point about the map being homogeneous, however I look at it a bit differently. What I mind, primarily, is that exploration is not a challenge. The only thing standing in your way is the odd tree, which you can simply walk around. I would love to be able to introduce some kind of structures that actually make it legitimately challenging to get between "areas" of the map, like mountain ranges or deep forests or stormy seas or whatever. The main problem is just how to actually make it difficult, in a fun way, to pass through such structures.
Ultimately, my ideal for the map is that it be boundless, basically. I've said it previously on quite a few occasions, but I've always wanted to make it such that new map is automatically generated whenever players close in on the edge, making the map literally boundless. Of course, I realize why we haven't made it thus yet, since that just makes people spread out and no meaningful interaction ensues, but I'd like to fix that problem rather than sidestep it, in the end. I imagine the "fix" would consist in incentives for player to flock together rather than disperse, be it in the form of boons from cooperation or from wanting to avoid the very harsh wilderness, or anything else.
loftar wrote:Another thing which vaguely relates to the topic of this thread, by the way:
On the topic of realms, I've considered trying to make it such that, if a realm "encloses" an otherwise realm-empty area with cairns, the interior of that area is also automatically claimed by the realm. If any part of the enclosing claim is breached, or a new realm if founded in the interior, such a projected claim is again broken, but can be reformed by closing the area again. There are some non-trivial technical obstacles in the way of such an implementation, of course, but I figure it might be fun, and would allow for claiming of vastly larger areas, with some perhaps interesting "instability".
Potjeh wrote:All I want in map is proper rivers
loftar wrote:Ultimately, my ideal for the map is that it be boundless, basically. I've said it previously on quite a few occasions, but I've always wanted to make it such that new map is automatically generated whenever players close in on the edge, making the map literally boundless. Of course, I realize why we haven't made it thus yet, since that just makes people spread out and no meaningful interaction ensues, but I'd like to fix that problem rather than sidestep it, in the end. I imagine the "fix" would consist in incentives for player to flock together rather than disperse, be it in the form of boons from cooperation or from wanting to avoid the very harsh wilderness, or anything else.
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