shubla wrote:I agree that decay is too slow, I checked out a place that I abndoned like 10+ months ago, and lots of it was still remaining!
zebratul wrote:Having pavement and planted lawns slowly decay into normal biomes when un-claimed would make landscape look so much better, when all the abandoned places revert back to nature.
still pending.2) Hearth fires should also degrade when not used for a while and turn into normal fires that are subject to normal decay. The server should still track the location with the character, enabling to spawn at the original HF location in case it is still accessible by the character (empty tile or with unlit fire & not covered by a claim the character lacks permission to). Destruction of an active HF by a player should still work as-is and default to wilderness spawn.
3) Pavement tiles could (when being unclaimed) slowly accumulate decay till reaching a threshold and then revert back to normal ground. Traversing them could reset the counter so that only inactive areas get affected by this.
4) Trees could go through a lifecycle to make the world more alive, one approach could be to trigger a variation of Conway's Game of Life rules through decay hits to make this happen.
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