No lies just being a stupid asshole and grossly over exaggerating numbers after getting a couple 12k LP gains. Gonna admit to being a dumb ass and apologize. Motive? Keep as many new players as possible in W10 by trying to not let them be killed as easy.
Former proud Owner of Hoo Cudda De Cheese Factory W9. Mad God of New Sheoth W14 CHEESE FOR EVERYONE!
I do see how quest could perhaps scale overtime. Not saying they should scale based on the hearthling, but the age of the of the world. Rewards for the first month or two should be orienated to spruce cap level characters, and LP gains should be kept fairly small. Gaining 10k lp in the first hour of play is a bit excessive in my opinion. 1k LP from any quest for the first week should be more than sufficient as a reward.
cyrus9586 wrote: Motive? Keep as many new players as possible in W10 by trying to not let them be killed as easy.
Making absurd limitation for veteran player or who put effort and dedication for questing ? New players never going to stay if they dont love the game mechanics and dont have guts to deal with perma - death . beginning of the world or end of the world there is always risk of be killed ...
"Real knowledge is to know the extent of one's ignorance." - Confucius
If vets can grind absurd amounts of LP from quests (and this is far from certain after OP's LIES) then the solution is to add diminishing returns/caps to quests, not to dodge the problem with temporary invincibility to noobs or other such crap
I wonder if the master (results = sqrt(effort)) equation applies to quests? Do I get 2x the benefit from doing 4x the questing? Because it should be that way.
Don't forget another factor. Excessive early world questing means settling more or less in the area (as you've got all your quest givers there and the more quests you do the less is the chance of hearing a new whisper in another area). So it adds another interesting choice - do I want to keep moving or is it the time to start questing?