I disagree with parts of your argument OP.
shadyg0d wrote:This thread is not for debating what "pay to win" means or if haven is pay to win. For all intents and purposes we're going to call it pay to win in this thread. This thread is for everyone who is disatisfied with the current system providing unfair benefits to unworthy players.
You're treating it as though the game being pay-to-win is some sort of axiom that everyone can agree on, but that's not true.
This is my philosophy:
The reason why Haven & Hearth is not pay-to-win is because it is
expected, that if you're going to try to become a serious power, you pay for verification and a subscription. That is the
base level of difficulty in the game - the serious players.
For people who are trying the game out, play casually, or who live on the streets and play H&H at the public library, there is essentially a
trial mode available, where you get to play for free without the advantages held by verified subscribers. This is the mode I have used this entire world, where I was less concerned with becoming a world power and competing with my stronger neighbors. However, in W10, I intend to verify and subscribe.
Now, if there was an economy in the game, where people could buy subtokens and then trade for everything they need, that would be pay-to-win. But as far as I know, such an economy does not exist (yet) and this issue comes up whenever people propose new payment systems for the game.