New things for the shop that aren't P2W. Open Dialogue.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New things for the shop that aren't P2W. Open Dialogue.

Postby cyrus9586 » Sat Jan 07, 2017 9:41 am

You can suggest clothes to wear in RL as well here. I would rock a Tshirt to help support the game.
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby jorb » Sat Jan 07, 2017 10:05 am

RL t-shirts through some print on demand service is something we should do regardless of profits involved. Will try to look into that.
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby cyrus9586 » Sat Jan 07, 2017 10:15 am

jorb wrote:RL t-shirts through some print on demand service is something we should do regardless of profits involved. Will try to look into that.

Please do. I will gladly do my best to buy one as soon as they go on sale.
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby Granger » Sat Jan 07, 2017 10:24 am

jorb wrote:RL t-shirts through some print on demand service is something we should do regardless of profits involved. Will try to look into that.


You should do that definitely. Just make sure that the things survive some washing cycles please, print quality widely differs and it would be sad to watch it wither away prematurely...
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby Divicid » Sat Jan 07, 2017 10:45 am

jorb wrote:RL t-shirts through some print on demand service is something we should do regardless of profits involved. Will try to look into that.


Great...so You can sell another 22 copies of something no one wants.
You said on the stream you want to do things that take the least amount of time, but affects the most amount of people, and you want to devote time for this? And where you getting the T-shirt? In Sweden? So they cost like 15-20$, you think you going to be able to sell any to these cheap Russians again?

And for what purpose, marketing? How about you guys first start with a free Facebook page, make a Dev diary over youtube, and perhaps take those 220$ you made on that stupid hat, for 2200 ads on youtube. But sure, take your time researching a distributor, a logo, and implementing it over the site, sounds like a great investment of time...

And if you going to do it, just find a damn logo, and a link, so people can order themselves.

Here i'll help you;

https://www.spreadshirt.com/create-your ... 715&view=1
Only 22$, one years wage in Ukraine...

There, now devote your time to something more productive...
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby jorb » Sat Jan 07, 2017 10:59 am

Divicid wrote:Great...so You can sell another 22 copies of something no one wants.


Pfft. I want one.

Cheer up, friend.
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby jordancoles » Sat Jan 07, 2017 11:14 am

Lmao

Shirt designing contest?
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby 2d0x » Sat Jan 07, 2017 11:22 am

Granger wrote:Just make sure that the things survive some washing cycles please, print quality widely differs and it would be sad to watch it wither away prematurely...

Burial + state funeral return to you part of the fun ;D
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby Saergof » Sat Jan 07, 2017 11:41 am

Divicid wrote:- Pay for faster study time
- Pay for a FEP advantage
- Pay for tools that lowers grinding
- Pay for free ways to up your energy without food
- Pay for a "base" pack of seeds
- Pay for being able to inherit 80% of your ancestors, instead of burying for 60%
- Pay for better soil to reduce growing time of plants
- Pay for earning experience

Nothing is game breaking...


Before deciding whether it makes sense to make a counter argument, I would like to ask you: how a "game-breaking advantage" may look like, according to your opinion?
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby Divicid » Sat Jan 07, 2017 11:46 am

Saergof wrote:
Divicid wrote:- Pay for faster study time
- Pay for a FEP advantage
- Pay for tools that lowers grinding
- Pay for free ways to up your energy without food
- Pay for a "base" pack of seeds
- Pay for being able to inherit 80% of your ancestors, instead of burying for 60%
- Pay for better soil to reduce growing time of plants
- Pay for earning experience

Nothing is game breaking...


Before deciding whether it makes sense to make a counter argument, I would like to ask you: how a "game-breaking advantage" may look like, according to your opinion?


Anything that can't be countered with time and devotion, or is not reliable on other aspects.

Study time - You need items to study
Fep Advantage - You need food
Tools - Just lowers the grinding, and is a time commitment.
Energy - Can be countered with having food
Seeds - Can be found around the world, at Q10 it should have no significant impact on the game.
Inhertiance - Even if you can get 80%, you still need to find your body and skull, so in PvP it might not have the same effect
Better soil - Could perhaps be considered game breaking, as there is no counter, so scratch that.
Experience - Somewhat gamebreaking, so i suppose scratch that also.

In a simple answear, anything that can't be countered by ingame items, time or devotion. Paying for advantages is all about paying to save time, that is what all stores in games are used for.
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