Granger wrote:Ysh wrote:Granger wrote:This is my great-great-grandfathers axe. Yes, it needed a new handles over the the years, and also a new blade at times.
But it was my great-great-grandfathers axe and now it's mine - and it cuts better than any other axe because I know it and it knows me.
https://en.wikipedia.org/wiki/Ship_of_Theseus
My point is: a tool that you're used to could provide a bonus (as you're used to that specific item) instead of the current where every axe (of the same quality) is identical. Combine this with wear and the ability to repair stuff and players will be interested in maintaining and upgrading their stuff, as this could give better results than simply making/buying a new/better one.
Example: I live with my 5 people. I got the best axe. I got me a better axe, so I pass my old one to second person that has worse axe then my old. Again, I get better axe, same thing happens. Etc. etc. Quality is rising, so does my ability to craft better stuff. I wont bother crafting same quality stuff if I don't proceed forward with my work, unless I want to share better quality equipment to others.
Players already are interested in getting better quality stuff. This is just simply unnecessary as no one sticks too long to their current equipment, unless they are unable to get a better one, then, You just would simply fuck up those players. (let's say hermits without certian professions.)
I can agree to maybe make a durability of stuff, so if You don't fix it, it will either get destroyed or lose on quality highly, but then, again, it would be barely used. As long as I remember, I didn't stick to my tools for too long because I was crafting / getting better ones from trades.