tools wear

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: tools wear

Postby Aceb » Tue Jan 17, 2017 8:14 pm

Granger wrote:
Ysh wrote:
Granger wrote:This is my great-great-grandfathers axe. Yes, it needed a new handles over the the years, and also a new blade at times.
But it was my great-great-grandfathers axe and now it's mine - and it cuts better than any other axe because I know it and it knows me.

https://en.wikipedia.org/wiki/Ship_of_Theseus


My point is: a tool that you're used to could provide a bonus (as you're used to that specific item) instead of the current where every axe (of the same quality) is identical. Combine this with wear and the ability to repair stuff and players will be interested in maintaining and upgrading their stuff, as this could give better results than simply making/buying a new/better one.


Example: I live with my 5 people. I got the best axe. I got me a better axe, so I pass my old one to second person that has worse axe then my old. Again, I get better axe, same thing happens. Etc. etc. Quality is rising, so does my ability to craft better stuff. I wont bother crafting same quality stuff if I don't proceed forward with my work, unless I want to share better quality equipment to others.

Players already are interested in getting better quality stuff. This is just simply unnecessary as no one sticks too long to their current equipment, unless they are unable to get a better one, then, You just would simply fuck up those players. (let's say hermits without certian professions.)

I can agree to maybe make a durability of stuff, so if You don't fix it, it will either get destroyed or lose on quality highly, but then, again, it would be barely used. As long as I remember, I didn't stick to my tools for too long because I was crafting / getting better ones from trades.
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Re: tools wear

Postby Ysh » Tue Jan 17, 2017 8:21 pm

Granger wrote:
Ysh wrote:
Granger wrote:This is my great-great-grandfathers axe. Yes, it needed a new handles over the the years, and also a new blade at times.
But it was my great-great-grandfathers axe and now it's mine - and it cuts better than any other axe because I know it and it knows me.

https://en.wikipedia.org/wiki/Ship_of_Theseus


My point is: a tool that you're used to could provide a bonus (as you're used to that specific item) instead of the current where every axe (of the same quality) is identical. Combine this with wear and the ability to repair stuff and players will be interested in maintaining and upgrading their stuff, as this could give better results than simply making/buying a new/better one.

I think there exist some more interesting mechanic of differentiation of crafted item than adding decay. Plus it does not have difficult philosophy baggage!
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Re: tools wear

Postby loskierek » Tue Jan 17, 2017 11:08 pm

it could be a metal sink for sure, its easier to get high q bone saw which you use for tan tubes, tar kiln and stuff, while the metal one is for crates and house and most people just use q10 metal saw for it, for whole damn game xD
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Re: tools wear

Postby beardhat » Wed Jan 18, 2017 12:58 am

The biggest problem with this is that most resources for high end tools are finite.

Unless I can grow a copper tree, I don't think this would be a good idea unless you can simply use a nugget of metal to repair an item to full, without quality loss.
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Re: tools wear

Postby loskierek » Wed Jan 18, 2017 12:50 pm

beardhat wrote:The biggest problem with this is that most resources for high end tools are finite.

Unless I can grow a copper tree, I don't think this would be a good idea unless you can simply use a nugget of metal to repair an item to full, without quality loss.


thats the point, high end tools are limited for most but the luckiest of people, it would make you think twice before chopping that 1 extra tree which you will use or not, but also would make it so you have to maintain them, i find those tedious things to be actually cool - adds a bit of spice to everyday chores like mining or chopping trees.
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Re: tools wear

Postby sMartins » Wed Jan 18, 2017 2:55 pm

I don't think is possible to mine all the ore of the world....btw there is always map expansion.
And to me, decay, durability or what you want to call it should be a slow process ....not certainly annoying like others game....but being a thing you can not made once your super stone axe and never bother anymore....in this way if you buy it from someone,or if someone give it to you....one day you'll need another one if you want to keep that super high quality....====> trade
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Re: tools wear

Postby loskierek » Wed Jan 18, 2017 8:04 pm

sMartins wrote:I don't think is possible to mine all the ore of the world....btw there is always map expansion.
And to me, decay, durability or what you want to call it should be a slow process ....not certainly annoying like others game....but being a thing you can not made once your super stone axe and never bother anymore....in this way if you buy it from someone,or if someone give it to you....one day you'll need another one if you want to keep that super high quality....====> trade


exactly, i defo dont want it minecraft style where you brake 10 blocks and it breaks, perhaps instead of losing q with durability just the process of cutting trees/ digging/ mining would be prolonged - tools becoming dull. That would make adding a sharpening stone a thing, perhaps a stone wheel which you spin pressing a feet pedal repeatedly whily you sharpen it - similar contrustion to potters wheel.
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Re: tools wear

Postby beardhat » Thu Jan 19, 2017 4:50 am

loskierek wrote:
beardhat wrote:The biggest problem with this is that most resources for high end tools are finite.

Unless I can grow a copper tree, I don't think this would be a good idea unless you can simply use a nugget of metal to repair an item to full, without quality loss.


thats the point, high end tools are limited for most but the luckiest of people, it would make you think twice before chopping that 1 extra tree which you will use or not, but also would make it so you have to maintain them, i find those tedious things to be actually cool - adds a bit of spice to everyday chores like mining or chopping trees.

And I find those things to be absolutely rediculous, i've got tools that are 50+ years old and still in working condition, so unless I can fix a metal axe with a new bough, or simply sharpen a dull blade, no.
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Re: tools wear

Postby 2d0x » Thu Aug 31, 2017 4:15 pm

It is possible to limit the instruments to the frequency of their use. For example, a character can't use a metal axe until 50 (or any other number) of trees are felled with a stone axe.
For example, Potter's Wheel. The formula for the product quality is (qMaterials*3+qPottersWheel)/4. Add the frequency of use and get: (qMaterials*3+qPottersWheel)/4+√fUse/10.
Theoretically, this can make the characters more unique and in demand because of their professions (developed skills).
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Re: tools wear

Postby jorb » Thu Mar 15, 2018 4:05 pm

Not apodictically opposed to this, but mindful of not just adding more tedium(tm).
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