

I dont think its worth to "fix" this. Some guy might chop few dozen quest trees. But eventually he will just get bored of it.
Not worth implementing cool mechanics to prrevent.
VDZ wrote:Be aware that when you're just starting out, you don't have many skills or resources and thus may be left with nothing to do if you play actively enough. Quests remedy this issue, but delaying them by 72 hours may make the early game boring for some.
loftar wrote:
...we just can't have nice things.
Colin500 wrote:Just make it so that a character destroying quest givers has to have at least yeomanry and dried claim over it. Also after killing one give it a debuff for few days so it can't destroy another.
Colin500 wrote:Just make it so that a character destroying quest givers has to have at least yeomanry and dried claim over it. Also after killing one give it a debuff for few days so it can't destroy another.
Colin500 wrote:Just make it so that a character destroying quest givers has to have at least yeomanry and dried claim over it. Also after killing one give it a debuff for few days so it can't destroy another.
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