Give back inspect on wild animals, dead ones

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Give back inspect on wild animals, dead ones

Postby Kaios » Thu Jan 26, 2017 8:46 pm

shubla wrote:But we arent able to inspect crops either, though it should be quite easy to determine quality of crop by examining it.


yeah but I also think that should be possible too
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Re: Give back inspect on wild animals, dead ones

Postby Onep » Thu Jan 26, 2017 9:01 pm

shubla wrote:I dont think its realistic that you know what quality bones and meat one animal has.
I think its good that you can not inspect them.
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shubla wrote:But we arent able to inspect crops either, though it should be quite easy to determine quality of crop by examining it.

Haha yeah! Making tasks more grindy and tedious is hardcore! Go back to farmville loosers!
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Re: Give back inspect on wild animals, dead ones

Postby MusicWarrior » Thu Jan 26, 2017 10:20 pm

shubla wrote:
Kaios wrote:
shubla wrote:I dont think its realistic that you know what quality bones and meat one animal has.
I think its good that you can not inspect them.
Some surprising things to life on hearthlands.


You'd think "inspecting" something might mean you're looking at it in detail in order to discern any information you can regarding the thing you are inspecting.

So while inspecting a live animal would be understandably more difficult, it's perfectly reasonable that one would inspect an animal's corpse and be able to obtain information regarding the overall usefulness of that animal.

Or maybe I'm just an such idiot.

But we arent able to inspect crops either, though it should be quite easy to determine quality of crop by examining it.


Actually that wouldn't be bad to inspect ql of fully grown crops too. I could harvest low ql crops instead of my farmer. So mb inspect on fully grown plants & dead animals? I feel like Kaios logic is pretty nice, same could go to crops. Like winemakers can say that the wine is going to be good looking at fully grown grapes, but I feel like they can't say that when they are planting them.
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Re: Give back inspect on wild animals, dead ones

Postby bolognaman » Fri Jan 27, 2017 9:43 pm

I think inspecting dead animals is a good idea, but it should be limited in some way by the character's survival. Inspecting live animals is useful but kinda silly.
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Re: Give back inspect on wild animals, dead ones

Postby Iva » Sat Jan 28, 2017 11:29 am

bolognaman wrote: Inspecting live animals is useful but kinda silly.

Even a city resident can be able to see which sheep is more healthy and well-fed, so she has good quality meat, or which mammoth is older, so he has a better bones and tusks.
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Re: Give back inspect on wild animals, dead ones

Postby Potjeh » Sat Jan 28, 2017 1:31 pm

If inspecting anything makes sense, it's animals. How do you think hunters can tell if a deer is legal to shoot?
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Re: Give back inspect on wild animals, dead ones

Postby neofenris » Sat Jan 28, 2017 1:38 pm

+1 Would like it to come back =)
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Re: Give back inspect on wild animals, dead ones

Postby MagicManICT » Sun Jan 29, 2017 4:53 pm

Potjeh wrote:If inspecting anything makes sense, it's animals. How do you think hunters can tell if a deer is legal to shoot?

I just need to know if it's old enough and whether it's a buck or doe. Knowing the species is also important. Wouldn't want to shoot an elk when I only have license to kill mule deer.
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Re: Give back inspect on wild animals, dead ones

Postby Potjeh » Sun Jan 29, 2017 5:49 pm

Isn't quality an abstraction for those things, and other plainly visible cues like fur condition?
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Re: Give back inspect on wild animals, dead ones

Postby Avu » Sun Jan 29, 2017 8:06 pm

Ok you had your fun jorb now give us back inspect on animals and stage 2+ crops.
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