hunting cancer

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: hunting cancer

Postby infectedking » Sat Jan 28, 2017 2:37 pm

Adder1234 wrote:
Asgaroth22 wrote:I'd settle for self-healable wounds, but what really pisses me off that animals do 1/1 damage and inflict 1 deep cut wounds at that, every one of which needs to be healed with gauze :< At least if you don't have access to roots like me

This is probably the worst part of hunting, I wish that there was some mechanic that at least condensed them into only a few deep cuts, so you could treat them easier.

oh you have a 2 small deepcut on your leg? *Slits sword up the leg* Much Better now i only have 1 giant deep cut :D
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Re: hunting cancer

Postby MrPunchers » Sat Jan 28, 2017 6:29 pm

Potjeh wrote:Deep cuts are easy, the real bitch is punch sore. But anyway, I stil think getting wounds when hunting is fine. It's a throttle on how much you can hunt, but you can get more than enough animals for skin, meat and bones. However, you can't get anywhere near enough for grinding cards, and IMO this should be fixed by making card drops more common or something. Also, there's a big issue with hunting being pretty much impossible without a horse or exploits.

This. Why does Punch-Sore stay around for so long xd
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Re: hunting cancer

Postby spawningmink » Sun Jan 29, 2017 1:17 am

i dont want to loose 50 hp every time i want to discover a move (discovering moves is still fucking stupid btw)
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Re: hunting cancer

Postby Glorthan » Sun Jan 29, 2017 2:15 am

spawningmink wrote:i dont want to loose 50 hp every time i want to discover a move (discovering moves is still fucking stupid btw)

Use restorations then instead of just spamming punch.
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Re: hunting cancer

Postby MrBunzy » Sun Jan 29, 2017 2:21 am

The knicks and knacks seems ok to me, you shouln't be able to just afk while an animal attacks you and be totally fine, even with good armor. Punch sores are pretty annoying to heal though for how easily they accumulate, and mud ointment could probably use a buff.
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Re: hunting cancer

Postby spawningmink » Sun Jan 29, 2017 7:09 am

Glorthan wrote:
spawningmink wrote:i dont want to loose 50 hp every time i want to discover a move (discovering moves is still fucking stupid btw)

Use restorations then instead of just spamming punch.

I do lmfao, animals can hit you at like 15 any color. have you never hunted or something?
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Re: hunting cancer

Postby linkfanpc » Sun Jan 29, 2017 10:12 pm

spawningmink wrote:i dont want to loose 50 hp every time i want to discover a move (discovering moves is still fucking stupid btw)


I agree, re-add the combat skills from legacy, and add training dummies we can rekt.
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Re: hunting cancer

Postby Zemith » Sun Jan 29, 2017 11:53 pm

Imo it's way better to have high agi than armor, i just use 2 hide chest and bat cape. Dont use armor which lowers you agi early game
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Re: hunting cancer

Postby Lunarius_Haberdash » Tue Jan 31, 2017 12:31 am

I'm loving the fact that there is little to no combat without taking damage. I love the fact that you get worn down and beat down through combat. I love that if you're decent at what you do, minor damage occurs that will heal on its own. I'd hate to see this fact changed.


But even I think that ants should be fekking nerfed. (Though one could make the argument that no armor is protection from their tiny bitey invasiveness)
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Re: hunting cancer

Postby MadNomad » Tue Jan 31, 2017 6:49 pm

jordancoles wrote:
spawningmink wrote:
Itanu wrote:Yes make it like last world where I fought mammoths with 50 mc without taking a scratch.

we arnt talking about mammoths, a fullery armored warrior should not take damage from a fox after 2 hits you cuck

More like ants after 1 hit


you mean at 0% opening? :)

Kearn wrote:ants are ridiculous, with meh stats and armor i can wrassle boars all day erryday but ants are still turbo death machines


yeah, true, they deal more damage, not that much tho (unless u fight all at once, but it heals quickly)
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