useless combat moves

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: useless combat moves

Postby Sarge » Tue Jan 31, 2017 7:18 am

HasseKebab wrote:
Sarge wrote:...

your post isnt contributing anything to my post hello

How about this one?
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Re: useless combat moves

Postby HasseKebab » Wed Feb 15, 2017 3:22 pm

updated op
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Re: useless combat moves

Postby Nek » Wed Feb 15, 2017 7:00 pm

Take Aim is a shitty, unsatisfying name. I suggest buffing it by renaming it to Call down the Thunder.
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Re: useless combat moves

Postby NOOBY93 » Wed Feb 15, 2017 7:07 pm

Nek wrote:Take Aim is a shitty, unsatisfying name. I suggest buffing it by renaming it to Call down the Thunder.

How'd you come up with that name?
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Re: useless combat moves

Postby Nek » Wed Feb 15, 2017 7:10 pm

NOOBY93 wrote:
Nek wrote:Take Aim is a shitty, unsatisfying name. I suggest buffing it by renaming it to Call down the Thunder.

How'd you come up with that name?


I'll have you know that I happen to be a connoisseur when it comes to thinking up unique, totally not ripped off names for things.
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Re: useless combat moves

Postby jorb » Wed Jul 05, 2017 9:11 am

I'm late to this party. Not sure how relevant this is now. Apologies.
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Re: useless combat moves

Postby blank » Wed Jul 05, 2017 2:36 pm

New combat moves pwease.
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Re: useless combat moves

Postby Headchef » Wed Jul 05, 2017 6:00 pm

jorb wrote:I'm late to this party. Not sure how relevant this is now. Apologies.


Very, still.

When introducing someone to the game you explain them half of the combat discoveries you get won't be relevant because they're too shit, meaning they're empty rolls which just exist to make getting actual moves annoying.

Ideally all moves would be useful to some extent or do comparable things with different colours more balanced so more decisions go into deck building dependant on situation instead of 60% of moves being discarded immediately.

It's a shame for sense of variety in combat.

Now it's either red-blue, yellow-green or full yellow (hunt only).
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Re: useless combat moves

Postby blank » Thu Jul 06, 2017 4:55 am

keep the moves we have and just add a bunch more. try different things and fine tune it by next world, ofc if you absolutely have to, change the move/s that dont work or are over powered. or wipe them like you did with curio stacking :D
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Re: useless combat moves

Postby Luanes » Thu Jul 06, 2017 6:32 pm

For Go for the Jugular i would increase it's IP cost to 5 and would "give" 5 IP for each use. So the player need to have a lot o initiative to start using go for the jugular, but once it started it should not stop unless the enemy decreases their IP.
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