Animals should be aggressive when reaggroed

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Re: Animals should be aggressive when reaggroed

Postby Potjeh » Fri Feb 03, 2017 12:25 am

I guess aggressiveness could reset only after the animal stops running.
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Re: Animals should be aggressive when reaggroed

Postby Lunarius_Haberdash » Fri Feb 03, 2017 7:50 am

I'd just like to see them hampered by bleeding. The best answer I've heard so far is "Give animals stamina" so that they'll gradually slow down as you chase their blood trail. I've hunted an animal on foot for quite a ways before killing them by hand. Would be nice for persistence hunting to actually work beyond 'oh hey there's a blood trail to an animal you can never kill unless you luckily trap them because, oh hey, even if they bounce their openings close'.

Make bleeding matter a little more, make them slow down, make them die within a reasonable amount of chasing.

I *like* chasing bleeding animals, I *don't* like that it feels pointless if they have any means of escape.
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Re: Animals should be aggressive when reaggroed

Postby Potjeh » Fri Feb 03, 2017 9:26 am

The thing with my suggestion is that it doesn't require any new code.
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Re: Animals should be aggressive when reaggroed

Postby sMartins » Fri Feb 03, 2017 10:32 am

Potjeh wrote:The thing with my suggestion is that it doesn't require any new code.

Even leaving as it is now doesn't require any new code. Sorry but reverting back the system to have again more exploits hurt me a lot.
Lunarius_Haberdash wrote: The best answer I've heard so far is "Give animals stamina" so that they'll gradually slow down....

This can be very cool but doesn't work with the actual system where you can boat hunting, and other exploits....cause see above.
It could works if animal doesn't follow you on shallow water, or if they would be able to exit combat and go away when they have not a clear path to you etc...
The main thing is we should not be able to bring them where we want simply aggroing them.
Of course this is just my opinion, some of you is free to ask for more exploits for them...if that is fun for you. Cause I understand also that maybe a perfect system where no exploits are avaible could resulti in less fun, idk....devs for sure know about it better than me.
Last edited by sMartins on Fri Feb 03, 2017 10:42 am, edited 1 time in total.
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Re: Animals should be aggressive when reaggroed

Postby Potjeh » Fri Feb 03, 2017 10:40 am

How the fuck does this lead to more exploits? It doesn't help you with boat trapping at all. All it does is create an alternative where you can actually kill something without trapping it with boats, so if it has any effect on exploit prevalence it can only be reduction.
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Re: Animals should be aggressive when reaggroed

Postby sMartins » Fri Feb 03, 2017 10:45 am

Simply cause you aggro and bring them on shallow water...and repeat everytime they run away. It's possible even now of course...but at least requires a bit more effort to do.
Hunting from deep water is an exploit to me, or in general hunting where they cannot reach you.
Maybe you don't know all the way there are to exploit, and i'm glad for you...but trust me, it leads to more exploits.
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Re: Animals should be aggressive when reaggroed

Postby Potjeh » Fri Feb 03, 2017 10:53 am

Why would you let them run and reaggro and drag them back to water? That's like a vastly more inefficient version of trapping them with boats. Also, they run quite a distance away from water, if you can't actually fight an animal on land chances are you'll get KO-d before you make it back to the boat. If you can fight it on land, the only reason you'd have to drag it to boat is because the motherfucking AI makes it impossible to kill it without trapping it with a boat, and this idea solves that problem. Seriously, you're just pushing for tedium for sake of tedium. Who are you, the evil lovechild of shubla and Lunariushaberdash?
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Re: Animals should be aggressive when reaggroed

Postby sMartins » Fri Feb 03, 2017 10:56 am

Clearly opposite vision of how a feature could be fun or not.
To me they should not be only mobs to learn combat moves with.
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Re: Animals should be aggressive when reaggroed

Postby Potjeh » Fri Feb 03, 2017 11:00 am

If devs didn't want us killing animals en masse they wouldn't put leather and bone glue in every crafting recipe.
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Re: Animals should be aggressive when reaggroed

Postby sMartins » Fri Feb 03, 2017 11:06 am

I'm aware about this.
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