@Dragonlord You do not solve any of those problems by killing a person though, right? There are other possible game mechanics to combat this kind of griefing than with open PvP including permadeath. Especially when that does not actually solve your problem.
I am aware that being able to resist against people harming you in nontraditional ways is something that needs to be in the game which is why I never agreed with Avu's somewhat extreme stance. Nontheless the game seems to have remained in the same unbalanced state when it comes to fighting it has been in for years. After the initial phase of building and discovering there is always the same 150 bots and gank squad members left playing. One has to wonder why that is.
There is no reason to play late game for anyone besides PvP oriented people or people that love Korean number grind MMOs. Some band aid fixes to incentivize sieges and large scale warfare have done nothing to change that. Especially when sieges are largely impossible and if they succeed you basically wipe out the other sides interest to ever play again. So what is left are some small number raiders roaming the map for cheap kills that they then paint as some great achievement in skill.
Maybe 150 people are enough to pay the rent for 2 developers, I have no idea. I am pretty sure actually reworking all PvP and late game related mechanics from the ground has the potential to attract a larger customer base though. So that might be in their interest.
@Coles There are easy fixes to such exploits. Why do you act like this is an actual problem...