Partial solution for alts

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Partial solution for alts

Postby KatoKhan » Tue Feb 07, 2017 3:12 pm

IMO there are really only two ways to combat alts effectively.

1. Make the game pay to play. No freebies. If you want to run 10 accounts, pay 10 or 15 bucks a month per acct. Rich people will still abuse though.
2. Do away with any type of automatic gains and make all gains solely by playing. BoTs will be used 100 fold though. Then you need something like salems insanity to combat AFK playing.

So there is no mega cure only things that will lessen the amount and TBH some of the solutions are worse than the problem.
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Re: Partial solution for alts

Postby stya » Tue Feb 07, 2017 3:16 pm

Your point of view on the game is totally wrong tbh you should just move somewhere else. If you get killed for no reason you just live near bad people... cf Amanda :)

I have tons of alts and everyone in my village do have some but we don't kill on sight or anything like that.. Unless you are naked and near a salt node :roll:
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Re: Partial solution for alts

Postby maze » Tue Feb 07, 2017 3:32 pm

- Make claims a guild-like thing, where people should join even PClaims
And only if a person has joined the claim (be it a PClaim or VClaim) - he can get rights higher than trespassing. If the person is not a member of a claim - he can't do anything on that claim without criminal acts. There should be a cooldown that would restrict you randomly changing claim whenever you need to "switch" them for alting purposes.

They would likely just make alts. join the claim. after the days done they kick the alts out. the next day they get another group of alt works on.

- Divide all LP gain among members of claim.
In that way if you have more undeveloped characters (eg. slave alts) - they will drag down the developed ones. I.e. if there are 4 members of a claim, they would get 25% each of total LP of the claim. If there are 20, they will get 5% each.

the problem I see with this is int alt's.
someone would just end up making an alt that upright eats a bunch of int food. then this would force LP back into everyone else on the claim.
making it so that you would not have to waste int food on your mains as much.

based on the other things you posted, Int would not matter. and the amount of players on a claim would be to heavy of an impact to want more then 1 person on it.

- LP gain from claims on a char is based on int.
That means the more int your char have - the more LP he gets from the claim. It does not affect the % division, but rather is your personal multiplier. i.e. +1% LP gain of your portion of LP per 10 int.

4 players. 3 with 10 int 1 with 50int.
the player with 50int gains 30% while the others gain 23.33

with one players 100%.


- Move studying curios from a character to a claim.
Not completely, but limit character studying capacity to the level where it would be insufficient to go without being a member of claim or owning one. (i.e. 2x2 study window that is removed when character joins or owns a claim)

This might save you from INT alts. but also hinders having large groups. what would mean everyone would need to play as a hermit to progress.

- Claim LP output power is based on artifact items and their quality.
You would need to install some kind of artifact items that are hard to craft and get. They will develop the claim, making the progress of characters within the claim depend on the items installed. When uninstalled, items are destroyed, or loose their quality. Therefore making it hard to make separate claims for alt development. Also, these items or some of them might deteriorate over time, so you will need to make actions to support the claim.

if their to hard to make, factions might exploit that over people.


so your idea overall ruins group play. and is still exploitable to that fact people will make alts with alt claims.
your idea relys on that fact people need to claim, using the claim to make LP.
When the only benefit of a claim is protecting things.
If the claim had some way to offer stat boost like kingdoms, that might make the benefit of owning a claim with a part more ideal.
but without good benefits to the lose of LP (50% for 2 / 66% for 3 / 25% for 4 / ect) there would be no point to this idea.
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Re: Partial solution for alts

Postby maze » Tue Feb 07, 2017 3:38 pm

KatoKhan wrote:IMO there are really only two ways to combat alts effectively.

1. Make the game pay to play. No freebies. If you want to run 10 accounts, pay 10 or 15 bucks a month per acct. Rich people will still abuse though.
2. Do away with any type of automatic gains and make all gains solely by playing. BoTs will be used 100 fold though. Then you need something like salems insanity to combat AFK playing.

So there is no mega cure only things that will lessen the amount and TBH some of the solutions are worse than the problem.


In another topic and a few other old players ~ we've already had screen shots of out alt accounts that are both Vald & sub'd.

bind on town? or bind on toon? one way or another. that'd kill trade in this game.
there is a large community in HnH that is traders.
you'd be losing HnH around 200-300daily players out of that player group
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Re: Partial solution for alts

Postby jorb » Mon Jul 03, 2017 5:46 pm

Alts per se are not the problem.
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