Restoring energy change ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Restoring energy change ideas

Postby sabinati » Tue Feb 21, 2017 8:11 pm

what do you suppose people are spamming alts to do?
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Re: Restoring energy change ideas

Postby CSPAN » Tue Feb 21, 2017 8:29 pm

People will spam alts to multi task anyway. Just make sleeping on a bed or sitting on something restore energy.
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Re: Restoring energy change ideas

Postby PoisonedPorkchop » Wed Feb 22, 2017 1:33 am

vatas wrote:
PoisonedPorkchop wrote:I strongly feel that if you have less than full energy, your hunger should go down much less than normal. If you try to eat when you have a bunch of energy, it should have increased hunger. After a long day of digging, that is when I would eat most.

This would allow you to fill up nicely after some terraforming/mining.

I would like to remind why current hunger/appetite and energy system was implemented. Back in legacy, they were single bat. This meant that people could grind their hunger down, often just botting it.


Let me give some numbers for what I had in mind. Say you have a food that gives 2 hunger. If you have 7000 energy, this gives normal hunger. If you have 2000 or less(starving), it gives 1.7 hunger. If you have 9000+ it gives 2.2 hunger. Something like that. Not too big, but a nice little boost encouraging you to do some work with your character. Also punishes those that are grinding large hunger foods, like sausage or something, instead making them eat when they actually need it.
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Re: Restoring energy change ideas

Postby sMartins » Wed Feb 22, 2017 2:08 am

I like both, fep only on table (I had already thought at this tbh), and hunger scaling also is not a bad idea.
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