Permadeath

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Permadeath

Postby 2d0x » Fri Mar 10, 2017 3:47 am

Antaraner wrote:I would bet that when every player only has access to 1 char things would look different.

Only one small nuance: there are newcomers and veterans. While the newcomer understands the game, the veteran will far bypass it in development. And people start the game not at the same time. One plays a few hours a day, and the other plays the same number a week.
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Re: Permadeath

Postby strpk0 » Fri Mar 10, 2017 4:14 am

Yeah, haven needs a PvP toggle. All the newbies deserve to be left alone and play on their own while they pick things up, then they can be brave and go out and face the world!

+1 please please please devs make this happen it would make the game so much more beginner friendly and fun
haha :D

i mean it's not like it will turn into a problem when there's hundreds of naked, unkillable alts running around my village chopping down my trees and there's nothing i can do about it
its not like bots exist and there's crazy people out there that would love nothing but an opportunity to have unkillable characters to run them with
i clearly understand how this game works, and what the newbies want, and have played it enough to realize how HUGE of a problem player killers are
its not like the entire game concept itself and all of its mechanics have been designed for years around open PvP and permadeath being a thing thus far
its not like it would require an entire rebalancing of the entire game in order to make a change like this plausible
i have died on THOUSANDS of characters, it is literally impossible to play while mean people can kill me!!
obviously not suffering a bad experience early on about being killed by some person is a good thing, and surely guaranteed to make a new player stay
its not like difficulty when balanced correctly can turn a game into a fun and engaging experience, rather than a boring and stale time sink
obviously dying is a really really bad thing when you start playing a game, because you can only have fun while you can live happily and undisturbed (dying is bad and mean! being alive is good and fun!)
its not like these kind of suggestions turn the game into an experience about as flavorful as a stale cracker and about as unique as every other wanna be game out there
its not like there's already people out there in-game willing to offer you the same "PvP switch"-kind of experience (in the form of in-game villages), if only i stop being a dummy and literally spend 5 minutes getting recruited into one
its not like you can even succeed as a solo player if you simply make sure to settle in a good place and not walk around with characters you're not prepared to lose
its not like being griefed and blocked by everyone 24/7 and there being literally nothing I can do about it is WAY worse than dying on my 3 day old character (that i can recover in 3 hours if i knew how to play better)
its not like playing a game where the devs have to hold your hands and point you in the right direction makes the gameplay completely meaningless and allows for no achievement on it to ever really be fun or rewarding

none of that hehe +1
Last edited by strpk0 on Fri Mar 10, 2017 4:47 am, edited 8 times in total.
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Re: Permadeath

Postby 2d0x » Fri Mar 10, 2017 4:21 am

strpk0 wrote:+1 please please please devs make this happen it would make the game so much more beginner friendly and fun

This would give people a chance to survive and the opportunity to make their own decisions. Now there is no chance, and the decision is made only by the attacker.
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Re: Permadeath

Postby Headchef » Fri Mar 10, 2017 4:28 am

Okay, everyone can want this and that, but any idea of how to not break the game in the process?

For example; every player has a bounding box. A group of non-attackable alts surround your base entrances.

Now what? Break your own walls? :lol:

Also will be very convenient for anyone who wants to fuck around in PvP, whenever 2 groups fights eachother just put some geared non-attackable alts in there to block people without the inconvenience of dying.

Also whenever anyone is siegeing anything without a wall the non-attackable alts just bash the catas and things like that.

Unless they are transparent/cannot interact with buildings made by others and invisible to players who do play the normally I find it an idea which damages more than it supposedly fixes.
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Re: Permadeath

Postby strpk0 » Fri Mar 10, 2017 4:41 am

i sometimes wish the devs actually listened to these fine gentlemen and implemented their well-crafted suggestions

totally not so i can see the same people 3 hours in begging and screaming to the devs to revert everything back to normal
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Re: Permadeath

Postby 2d0x » Fri Mar 10, 2017 5:02 am

Headchef wrote:...A group of non-attackable alts surround your base entrances.

Now what? Break your own walls? :lol:

Claim is exactly on the wall (go to someone else's claim = turn on pvp)?! There is no runestones? So many alts and they are standing all day?! O_o This is a provocation, but the decision will be made by the player.
Headchef wrote:...Also will be very convenient for anyone who wants to fuck around in PvP, whenever 2 groups fights eachother just put some geared non-attackable alts in there to block people without the inconvenience of dying...

Guild wars can be fought on specially generated territories where a person with a disconnected pvp mode can not get to. When a skirmish can be formed a temporary analogue of the claim (zone by the principle of support in the mine). One person can not rule many alts. Many people? Then it's easier for them to turn on pvp and kill the opponent. For the included pvp it does not change much.
Headchef wrote:...Also whenever anyone is siegeing anything without a wall the non-attackable alts just bash the catas and things like that...

This is a difficult moment. On the one hand, there is no need to attack those who are not interested in pvp. On the other hand, the destruction of the catapult is a manifestation of aggression (pvp). Again, the player has the opportunity to make his decision and make a choice.

Finally, finishing (fatal) blow in these cases is not necessary! For example, a character with pvp mode turned off can not be dealt a final blow. The damage is yes. Wounds - yes. But after losing consciousness - no. A player who has lost consciousness because of another player can automatically be sent to respawn when pvp is turned off before the fight begins.

And pvp mode should not be simple (turned on / off). The player made his choice and learned the pvp skill; he can become visible on the mini-map, like a bear or badger - this will give a chance to avoid it or be attacked by others.

There are always options. The killing of characters should not be unreasonable and meaningless.
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Re: Permadeath

Postby Avu » Fri Mar 10, 2017 8:41 am

strpk0 wrote:Yeah, haven needs a PvP toggle. All the newbies deserve to be left alone and play on their own while they pick things up, then they can be brave and go out and face the world!

+1 please please please devs make this happen it would make the game so much more beginner friendly and fun
haha :D

i mean it's not like it will turn into a problem when there's hundreds of naked, unkillable alts running around my village chopping down my trees and there's nothing i can do about it
its not like bots exist and there's crazy people out there that would love nothing but an opportunity to have unkillable characters to run them with
i clearly understand how this game works, and what the newbies want, and have played it enough to realize how HUGE of a problem player killers are
its not like the entire game concept itself and all of its mechanics have been designed for years around open PvP and permadeath being a thing thus far
its not like it would require an entire rebalancing of the entire game in order to make a change like this plausible
i have died on THOUSANDS of characters, it is literally impossible to play while mean people can kill me!!
obviously not suffering a bad experience early on about being killed by some person is a good thing, and surely guaranteed to make a new player stay
its not like difficulty when balanced correctly can turn a game into a fun and engaging experience, rather than a boring and stale time sink
obviously dying is a really really bad thing when you start playing a game, because you can only have fun while you can live happily and undisturbed (dying is bad and mean! being alive is good and fun!)
its not like these kind of suggestions turn the game into an experience about as flavorful as a stale cracker and about as unique as every other wanna be game out there
its not like there's already people out there in-game willing to offer you the same "PvP switch"-kind of experience (in the form of in-game villages), if only i stop being a dummy and literally spend 5 minutes getting recruited into one
its not like you can even succeed as a solo player if you simply make sure to settle in a good place and not walk around with characters you're not prepared to lose
its not like being griefed and blocked by everyone 24/7 and there being literally nothing I can do about it is WAY worse than dying on my 3 day old character (that i can recover in 3 hours if i knew how to play better)
its not like playing a game where the devs have to hold your hands and point you in the right direction makes the gameplay completely meaningless and allows for no achievement on it to ever really be fun or rewarding

none of that hehe +1


How about we try first and draw the conclusions later. Because obviously you're not the only holder of truth. TEST IT FIRST COMPLAIN LATER. All I want is a different server. You can still play the pvp version if you like.
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Re: Permadeath

Postby 2d0x » Fri Mar 10, 2017 9:23 am

Avu wrote:
strpk0 wrote:All I want is a different server. You can still play the pvp version if you like.

You want a lot. This means additional work and a headache for developers. But they do not get a good income for their work. Perhaps they could sell the game on the principle of Minecraft, but I don't know the nuances and their motives.

Yes, I would buy their client with the option to play at their discretion: one offline, with friends or on other people's servers. On Steam, I saw people searching for offline games a la Haven & Hearth.
Last edited by 2d0x on Fri Mar 10, 2017 9:30 am, edited 1 time in total.
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Re: Permadeath

Postby Avu » Fri Mar 10, 2017 9:27 am

2d0x wrote:
Avu wrote:
strpk0 wrote:All I want is a different server. You can still play the pvp version if you like.

You want a lot. This means additional work and a headache for developers. But they do not get a good income for their work. Perhaps they could sell the game on the principle of Minecraft, but I don't know the nuances and their motives.


Been addressed before. All the people who try and quit due to pvp and the even more that don't even try are a huge potential loss of revenue. Again no way to tell until it's tried and given a chance.
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Re: Permadeath

Postby 2d0x » Fri Mar 10, 2017 9:37 am

Avu wrote:...All the people who try and quit due to pvp and the even more that don't even try are a huge potential loss of revenue...

Yes I know. I also stopped playing and did not pay for that reason (here there is a nuance with different wages in different countries of the world). But the potential is only supposed and not predictable.
Last edited by 2d0x on Fri Mar 10, 2017 9:43 am, edited 1 time in total.
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