Headchef wrote:It sounds weird and stuff but if locks were implemented on catapults it'd be fixed as well.
But for the sense of realism this might conflict.
Therefore if some metal-chain item is created, which has key-like properties it would work.
So what I mean is raising catapult building cost (if you want it not to be movable by others) by some metal chain (which has the lock).
Think steel is a pretty strong metal for this. This idea would only prevent movement and keep destruction rate the same.
Seems more balanced to me, thoughts?
Meh, a 50 white str gate would likely be easier to manage than messing around with cata keys a rolling rights
The main issues atm are that fresh spawns can roll them and the dmg from rolling is heavily imbalanced compared to the bashing speed