Tutorial and combat aproach

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Tutorial and combat aproach

Postby dafels » Fri Mar 17, 2017 10:56 pm

all these shitters that need to be spoon fed and are too lazy to look at forums for info smh

i don't get whats so hard about the combat system, you discover it from testing/sparring/fighting like all the other normal people do
User avatar
dafels
 
Posts: 3000
Joined: Sun Nov 14, 2010 7:49 pm

Re: Tutorial and combat aproach

Postby NOOBY93 » Fri Mar 17, 2017 11:03 pm

pedorlee wrote:
NOOBY93 wrote:
pedorlee wrote:Thats just a sword in a shield. Saying MC is exactly what it should be.

It does say MC though. Melee Combat. He sent a screenshot of it and you replied to it

How do new players not have the chance to spar? Everyone will The Will To Power has the chance to spar. It costs 200 LP, smh

Also you don't need very advanced math skills to be able to figure out how to multiply something by 1.5


Where does it say multiply by 1.5 ?

Nothing other than multiplication requires any sort of mathematics in the combat system if you're not going to be calculating weapon damage. It doesn't require a genius to do combat in this game. If Dis can do it, you can do it.

dafels wrote:all these shitters that need to be spoon fed and are too lazy to look at forums for info smh

i don't get whats so hard about the combat system, you discover it from testing/sparring/fighting like all the other normal people do

Exactly.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Tutorial and combat aproach

Postby pedorlee » Fri Mar 17, 2017 11:11 pm

NOOBY93 wrote:[
Nothing other than multiplication requires any sort of mathematics in the combat system if you're not going to be calculating weapon damage. It doesn't require a genius to do combat in this game. If Dis can do it, you can do it.

dafels wrote:all these shitters that need to be spoon fed and are too lazy to look at forums for info smh

i don't get whats so hard about the combat system, you discover it from testing/sparring/fighting like all the other normal people do

Exactly.


WTF. Im saying that this game has no explanations on a damn basic thing as combat and uses symbols as μ in the only text you will get. Thats not even normal. I fucking hate mathematics and that is my single problem, but as a developer you must take care of future costumers and actual ones and at least try to be clear and plain about some things.
I'm pretty sure I'm not asking for the moon here.
μ is shit, actual descriptions are shit, grievous is shit. WTF is wrong with you 2. This is a mess.
User avatar
pedorlee
 
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: Tutorial and combat aproach

Postby Jacobian123 » Fri Mar 17, 2017 11:19 pm

W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Jacobian123
 
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Tutorial and combat aproach

Postby dafels » Fri Mar 17, 2017 11:21 pm

pedorlee wrote:
WTF. Im saying that this game has no explanations on a damn basic thing as combat and uses symbols as μ in the only text you will get. Thats not even normal. I fucking hate mathematics and that is my single problem, but as a developer you must take care of future costumers and actual ones and at least try to be clear and plain about some things.
I'm pretty sure I'm not asking for the moon here.
μ is shit, actual descriptions are shit, grievous is shit. WTF is wrong with you 2. This is a mess.



Took me 20 seconds to find this guide that pretty much explains the combat system and the question what that symbol means is explained there in depth.
http://www.havenandhearth.com/forum/vie ... 42&t=54070

The most complex mathematical operation in this combat is basic multiplication, wtf is wrong with you???
User avatar
dafels
 
Posts: 3000
Joined: Sun Nov 14, 2010 7:49 pm

Re: Tutorial and combat aproach

Postby pedorlee » Fri Mar 17, 2017 11:27 pm

dafels wrote:
pedorlee wrote:
WTF. Im saying that this game has no explanations on a damn basic thing as combat and uses symbols as μ in the only text you will get. Thats not even normal. I fucking hate mathematics and that is my single problem, but as a developer you must take care of future costumers and actual ones and at least try to be clear and plain about some things.
I'm pretty sure I'm not asking for the moon here.
μ is shit, actual descriptions are shit, grievous is shit. WTF is wrong with you 2. This is a mess.



Took me 20 seconds to find this guide that pretty much explains the combat system and the question what that symbol means is explained there in depth.
viewtopic.php?f=42&t=54070

The most complex mathematical operation in this combat is basic multiplication, wtf is wrong with you???


Again dodging the main question here.

I, as a player and a costumer, have no need to read player guides in something so basic as combat. Not even talking about meta or new combat discoveries, just about combat basics. Why do I need to loose my time with that?
And nooby, your answer about sparring is just bullshit. If you are a hermit you have nobody to spar with.
User avatar
pedorlee
 
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: Tutorial and combat aproach

Postby Jacobian123 » Fri Mar 17, 2017 11:33 pm

You're the one who's dodging. We've shown you just about every scrap of basic information that's also available to new players. It's not that hard to understand.

Hell, I was a hermit since w3 and only just learned how to do PvP in w9. It's not that hard, really.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Jacobian123
 
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Tutorial and combat aproach

Postby NOOBY93 » Sat Mar 18, 2017 12:41 am

pedorlee wrote:
dafels wrote:
pedorlee wrote:
WTF. Im saying that this game has no explanations on a damn basic thing as combat and uses symbols as μ in the only text you will get. Thats not even normal. I fucking hate mathematics and that is my single problem, but as a developer you must take care of future costumers and actual ones and at least try to be clear and plain about some things.
I'm pretty sure I'm not asking for the moon here.
μ is shit, actual descriptions are shit, grievous is shit. WTF is wrong with you 2. This is a mess.



Took me 20 seconds to find this guide that pretty much explains the combat system and the question what that symbol means is explained there in depth.
viewtopic.php?f=42&t=54070

The most complex mathematical operation in this combat is basic multiplication, wtf is wrong with you???


Again dodging the main question here.

I, as a player and a costumer, have no need to read player guides in something so basic as combat. Not even talking about meta or new combat discoveries, just about combat basics. Why do I need to loose my time with that?
And nooby, your answer about sparring is just bullshit. If you are a hermit you have nobody to spar with.

Then don't be a hermit. Why do you demand to be spoonfed so hard? What's next? Not being able to beat a 20 man party in combat solo? "loftorb pls fix, muh hermit playstyle, combat is broken" get good dude, if you wanna learn combat get some friends to practice it with
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Tutorial and combat aproach

Postby cLick1338 » Mon Mar 20, 2017 6:43 pm

OP has a point, I don't really get why you ganged up on him. "Oh just scour through forum threads; Just read the damn wiki!; Oh just get some friends and pick away trial-and-error at this mess of a combat system until you get it - just like "everyone" does!; Oh just have your TI-83 and character sheet out at all times and do the damn math!" - yes I'm exaggerating but the combat system is unnecesarily esoteric. Esoteric in the full sense of the word.

How are you seriously defending this? Do you really think there is no room for improvement, would you have it stay like this forever if it could? Do you think it'd be acceptable should the game ever get bigger than the under 1k constant playerbase it has at the moment? Does it seem like a good, intuitive system to any of you? How many of you managed to figure it out on your own and how many others do you think would put in the time and effort to reach from zero to a complete understanding of it, without external assistance?
User avatar
cLick1338
 
Posts: 24
Joined: Tue Jan 11, 2011 9:43 pm

Re: Tutorial and combat aproach

Postby shubla » Mon Mar 20, 2017 6:47 pm

dafels wrote:all these shitters that need to be spoon fed and are too lazy to look at forums for info smh

i don't get whats so hard about the combat system, you discover it from testing/sparring/fighting like all the other normal people do

ye why those fagots dont pvp
mby they have lives too
casaul scruubssZZZ!!!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Neppy and 35 guests