Developer Critique - Social Media & General Online Presence

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Developer Critique - Social Media & General Online Prese

Postby loftar » Sat Jan 06, 2018 10:50 pm

MagicManICT wrote:That comes from the players, not the devs. Maybe a way to encourage this?

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Not sure exactly to what extent I'm joking. ^^

MagicManICT wrote:Just look at the number of accounts over the years.... nearly 190,000.

Just for the record, those are just the accounts that have visited the forums. The real number is over 400k.

MagicManICT wrote:Let's note that one of the most successful open PvP games of all times only sees about 60k peak players online.

That's a number I would be more than happy with, though. :)
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Re: Developer Critique - Social Media & General Online Prese

Postby vatas » Tue Jun 29, 2021 8:31 am

I think HnH keeping relatively low profile is justified; you can only ever have one first impression, and the game is, in many aspects, still somewhat undercooked.

It makes no sense to pay money to shove "unfinished" game into people's faces.

Admittedly, with the rendering rewrite done and various default client improvements, game is in much better position to be marketable than in 2017-2018.
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Re: Developer Critique - Social Media & General Online Prese

Postby jordancoles » Tue Jun 29, 2021 9:43 am

The game can't support more than 1700 online at any given time. It's not worth a steam launch or anything like that unless they're willing to invest in better server stability
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Re: Developer Critique - Social Media & General Online Prese

Postby shubla » Tue Jun 29, 2021 10:12 am

Still don't get why people assume that steam launch would bring in any players at all. Maybe boomers like coles.
Maybe 10 years ago launching in steam would have had some impact, but these days steam is filled with god awful games and anyone can get pretty much any software on steam by paying a small fee, 100 new games publichsed daily, provides 0 promo for a game that doesn't want to pay to get advertised. (or whatever are the terms to get your game promoted)
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Re: Developer Critique - Social Media & General Online Prese

Postby jordancoles » Tue Jun 29, 2021 12:29 pm

shubla wrote:Still don't get why people assume that steam launch would bring in any players at all. Maybe boomers like coles.
Maybe 10 years ago launching in steam would have had some impact, but these days steam is filled with god awful games and anyone can get pretty much any software on steam by paying a small fee, 100 new games publichsed daily, provides 0 promo for a game that doesn't want to pay to get advertised. (or whatever are the terms to get your game promoted)

The ship has probably sailed on Steam, yeah
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Re: Developer Critique - Social Media & General Online Prese

Postby Stealthkibbler » Tue Jun 29, 2021 9:28 pm

shubla wrote:Still don't get why people assume that steam launch would bring in any players at all. Maybe boomers like coles.
Maybe 10 years ago launching in steam would have had some impact, but these days steam is filled with god awful games and anyone can get pretty much any software on steam by paying a small fee, 100 new games publichsed daily, provides 0 promo for a game that doesn't want to pay to get advertised. (or whatever are the terms to get your game promoted)


Would only work if HnH could afford front page advertising like Wakfu did when it went F2P on the Oceanic servers, but the player retention is always very low when you rely on big promotions to bring in players and attention; they also tend to be one trick wonders, if you do a big promotion for the game it'd better be the best you could manage ever because every promotion or ad after the first loses more of the initial hype no matter how amazing the updates get. Valheim for example has a big player boost from promotion but a quick anecdotal is that- out of the 10 people in my friend group that tried it together only a quarter of them still play the game, these kinds of advertisements attracts a particular type of player who wants to just experience what the game has to offer and move on to the next big thing rather than fostering a community that will stick with it for years. I discussed it with some friends who still stick around and play World 13 to this day and havent burnt out yet but HnH isn't some wacky new amazing unique experience the game is simply just fun to play with friends and other people, in my experience.

i mean what ever happened to just expanding and refining the existing community that loves the game, now its customary to just dump hype and offload it all in one big sale period :(
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Re: Developer Critique - Social Media & General Online Prese

Postby MagicManICT » Wed Jun 30, 2021 9:29 am

I should have posted this earlier: This was bumped by an ad spam post, which was removed, but vatas' reply was still just as valid.

I, at least, am curious as to how opinions may have changed the last few years.
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Re: Developer Critique - Social Media & General Online Prese

Postby Procne » Wed Jun 30, 2021 10:05 am

Personally I would like HnH to get more public attention. But not because I would like more players in the game, or that jorb/loftar should get more monies, or because more players means less chance the game gets abandoned.
No, I would like the game to be known and liked, because then perhaps we would get more games like it. So that some of its systems are copied to other games, so that other developers come with more and cooler ideas for crafting than what we get in mainstream games for like 20 years now (mine 100 ore by clicking a fixed-spawn ore node, than press craft button 10 times to turn the ore into 10 axes to raise your skill by 10, then throw away the axes because they are useless).

Unfortunatelly, with the current community and "eternal alpha" attitude it would be hard to get some positive attention.
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