shubla wrote:Still don't get why people assume that steam launch would bring in any players at all. Maybe boomers like coles.
Maybe 10 years ago launching in steam would have had some impact, but these days steam is filled with god awful games and anyone can get pretty much any software on steam by paying a small fee, 100 new games publichsed daily, provides 0 promo for a game that doesn't want to pay to get advertised. (or whatever are the terms to get your game promoted)
Would only work if HnH could afford front page advertising like Wakfu did when it went F2P on the Oceanic servers, but the player retention is always very low when you rely on big promotions to bring in players and attention; they also tend to be one trick wonders, if you do a big promotion for the game it'd better be the best you could manage ever because every promotion or ad after the first loses more of the initial hype no matter how amazing the updates get. Valheim for example has a big player boost from promotion but a quick anecdotal is that- out of the 10 people in my friend group that tried it together only a quarter of them still play the game, these kinds of advertisements attracts a particular type of player who wants to just experience what the game has to offer and move on to the next big thing rather than fostering a community that will stick with it for years. I discussed it with some friends who still stick around and play World 13 to this day and havent burnt out yet but HnH isn't some wacky new amazing unique experience the game is simply just fun to play with friends and other people, in my experience.
i mean what ever happened to just expanding and refining the existing community that loves the game, now its customary to just dump hype and offload it all in one big sale period
