Some Ideas: "Never will be forever"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Some Ideas: "Never will be forever"

Postby dageir » Sat Apr 22, 2017 9:30 pm

Maybe make an average life span 1 month. This way we have to renew ourselves often.
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Re: Some Ideas: "Never will be forever"

Postby CerberusXIII » Sat Apr 22, 2017 9:47 pm

No thanks ill quit then . (not a botter here)
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Re: Some Ideas: "Never will be forever"

Postby maze » Sat Apr 22, 2017 9:59 pm

As someone is works and can't keep up with upkeep normally.

No.
Bad idea.
If this was in the game I would quit.
I can't keep up with upkeep. I barley make it with curios.

Also I don't bot.
The only times I made programs for this game was when something was clearly broken and wanted it removed from the game so I had to shove it into peoples face.
IE my combat bots.

anyhow. bottom line.
upkeeps are not fun.
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Re: Some Ideas: "Never will be forever"

Postby Jacobian123 » Sat Apr 22, 2017 10:22 pm

maze wrote:As someone is works and can't keep up with upkeep normally.

No.
Bad idea.
If this was in the game I would quit.
I can't keep up with upkeep. I barley make it with curios.

Also I don't bot.
The only times I made programs for this game was when something was clearly broken and wanted it removed from the game so I had to shove it into peoples face.
IE my combat bots.

anyhow. bottom line.
upkeeps are not fun.

this x1000
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Re: Some Ideas: "Never will be forever"

Postby mrvictorgreen » Sun Apr 23, 2017 8:19 am

maze wrote:As someone is works and can't keep up with upkeep normally.

No.
Bad idea.
If this was in the game I would quit.
I can't keep up with upkeep. I barley make it with curios.

Also I don't bot.
The only times I made programs for this game was when something was clearly broken and wanted it removed from the game so I had to shove it into peoples face.
IE my combat bots.

anyhow. bottom line.
upkeeps are not fun.


Your account have accumulated playing time! If you will not play = you will not aging at all. This is great idea. This update will give work for tailors and builders. It will remove all alt bots! If you did not fight = you will start from scratch!

P.S.: It is time to add Nord spirit to the game! Die like a Vikings!
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Re: Some Ideas: "Never will be forever"

Postby boreial » Sun Apr 23, 2017 9:42 am

As a non-botting hermit with a village sized claim which after 3 months is still not fully finished I have just 2 words for ya....

No Thanks!
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Re: Some Ideas: "Never will be forever"

Postby Jacobian123 » Sun Apr 23, 2017 10:48 am

mrvictorgreen wrote:Your account have accumulated playing time! If you will not play = you will not aging at all. This is great idea. This update will give work for tailors and builders. It will remove all alt bots! If you did not fight = you will start from scratch!

P.S.: It is time to add Nord spirit to the game! Die like a Vikings!

no
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Re: Some Ideas: "Never will be forever"

Postby NOOBY93 » Sun Apr 23, 2017 1:31 pm

Holy fuck you guys are taking the bait, you're really taking it, hard

really biting into it
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Re: Some Ideas: "Never will be forever"

Postby LadyV » Sun Apr 23, 2017 4:00 pm

No aging is a bad idea. I don't want to work my way up over time to have to start over due to death. I can make a new character and do that.

Clothes and equipment wearing out....I suggested it while back and the consensus was the warriors can't be bothered to repair and replace things so they said no.

Tings should and do decay when not claimed. Anything on an active claim however should not. It is reasonable to assume the claim maintenance cost is putting in effort to maintain your structures.
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Re: Some Ideas: "Never will be forever"

Postby Robben_DuMarsch » Sun Apr 23, 2017 5:28 pm

Has anyone here ever played cRPG, the Warband Mod (now replaced by the mod teams steam game released sometime last year, "Of Kings and Men")?

They had a rather elegant solution to generational gameplay.
The game had a softcap level system, where you could progress from levels 1-30 fairly quickly, but anything after 30 became exponentially more difficult to progress through. You had the *choice* at 30 to restart your character at level 1, receiving a permanent perk that would benefit you and all future descendants, or you could keep progressing and never give up your progress.

Some people just kept progressing the same character, reaching level 36 or somesuch.
Others restarted as soon as they hit 30.

They are distinct playstyles resulting in distinct characters that were relatively balanced and a lot of fun.

I think the general gist of this concept could be implemented in HnH.
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