by Robben_DuMarsch » Sun Apr 23, 2017 5:28 pm
Has anyone here ever played cRPG, the Warband Mod (now replaced by the mod teams steam game released sometime last year, "Of Kings and Men")?
They had a rather elegant solution to generational gameplay.
The game had a softcap level system, where you could progress from levels 1-30 fairly quickly, but anything after 30 became exponentially more difficult to progress through. You had the *choice* at 30 to restart your character at level 1, receiving a permanent perk that would benefit you and all future descendants, or you could keep progressing and never give up your progress.
Some people just kept progressing the same character, reaching level 36 or somesuch.
Others restarted as soon as they hit 30.
They are distinct playstyles resulting in distinct characters that were relatively balanced and a lot of fun.
I think the general gist of this concept could be implemented in HnH.