Smoke of War death idea.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Smoke of War death idea.

Postby leonideus » Wed Jun 12, 2019 4:14 am

ven wrote:I wouldn't put it as hardcoreness, even if that's not wrong. For me what this feature does is strip death, victory and defeat of their meaning.
There are ways one could counter that - collectible body parts or a better wound system for example. But, as it is right now, I'd say meaninglessness is what's the worst about it.




But war is supposed to be futile ;p
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Re: Smoke of War death idea.

Postby MrPunchers » Wed Jun 12, 2019 6:03 am

I think we need to acknowledge this game isn't built for pvp, at least right now. Either the cost of pvp is too high and discourages it, too low, either from stat difference being too low or removing permadeath, or useless from there being no point (yeah thanks for the high end weapons that I'll just use for more pointless pvp kappa!). How will pvp be actually added? Stat caps make it boring, endless stat growth is dumb because fights become numbers game (not like they already aren't from the number of people u have online lol :roll: ). My idea on pvp? Stop hounding the devs about it, they have more important matters and constantly poking them about it does nothing. I like the pvp events with meteors n all that but in the end becomes numbers (5 hh vs 10 ad scum means ad wins, vice versa).
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Re: Smoke of War death idea.

Postby wonder-ass » Wed Jun 12, 2019 12:30 pm

you seem to have a hard time grasping the fact that death and losing makes people quit this game. a game where catching up is nearly impossible im starting to agree with all the people saying remove permadeath as much as i hate the idea. if you want permadeath hardcore you gotta remove infinite grind first it just doesnt work out. also its very understandable you cant grasp the idea as you havent lost yet for you its all fine and dandy and upsetting you cant slaughter and remove your enemy from the map.
see homo sexuality trending,. do not do that.
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Re: Smoke of War death idea.

Postby Headchef » Wed Jun 12, 2019 1:45 pm

wonder-ass wrote:you seem to have a hard time grasping the fact that death and losing makes people quit this game. a game where catching up is nearly impossible im starting to agree with all the people saying remove permadeath as much as i hate the idea. if you want permadeath hardcore you gotta remove infinite grind first it just doesnt work out. also its very understandable you cant grasp the idea as you havent lost yet for you its all fine and dandy and upsetting you cant slaughter and remove your enemy from the map.


last world catching up was not impossible.
2017 thread btw.
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Re: Smoke of War death idea.

Postby wonder-ass » Wed Jun 12, 2019 2:59 pm

why tf was this necrod... i got git got. also only reason people were able to catch up in w10 was because people stopped grinding.
HH grinding hard winning first couple months of world and stops grinding> AD grinds super hard and over takes HH and stops grinding > HH grinds super hard again and takes it over last couple months of world.
see homo sexuality trending,. do not do that.
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Re: Smoke of War death idea.

Postby Ants » Thu Jun 13, 2019 12:35 am

wonder-ass wrote:you seem to have a hard time grasping the fact that death and losing makes people quit this game. a game where catching up is nearly impossible im starting to agree with all the people saying remove permadeath as much as i hate the idea. if you want permadeath hardcore you gotta remove infinite grind first it just doesnt work out. also its very understandable you cant grasp the idea as you havent lost yet for you its all fine and dandy and upsetting you cant slaughter and remove your enemy from the map.


1.Catching up was not impossible in w10. It's a pain in the ass now thanks to the food changes, but back then with a good table and some good food you could get decent stats.

2.Losing is subjective. This is a sandbox game, there's more to do than trying to rule the world.

jorb wrote:Mechanics like this, in my experience, often devolve into retardery and gaming of the system itself, more than anything else. Popping in and out of the contested area, fighting just along the border to avoid the buff, blahblablah. Not sure exactly how it would play out, but I'm skeptical.

To stop a rage alt from bashing a cairn the defenders would have to wander deep inside the contested area, so I don't think people fighting along the edges would be a problem..
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Re: Smoke of War death idea.

Postby wonder-ass » Thu Jun 13, 2019 1:30 pm

Ants wrote: is subjective. This is a sandbox game, there's more to do than trying to rule the world.


flashbacks of AD ganking cf every day 24/7 when HH had no fighters to compete
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