jorb wrote:CSPAN wrote:Just dropping in to say the satiation system is garbage, better off removing it. Or at least have satiations move toward 100% over time, from both ends of the spectrum.
Cute, but that doesn't tell me anything. If you wish to give meaningful feedback then I need to know why it's garbage. The fundamental reason for it is to promote more dietary variance.
As of current, it does the opposite. Because satiations are distributed randomly between food types, variation can hit the wrong satiations easily. It's too hard to memorize all the various satiations for that to make sense. What we have instead is eating foods that satiate something they are not, so you can eat it unlimitedly. Like pumpkin pies and river pearl mussels. The best way to deal with the satiation system is to avoid it as much as possible. Due to drinks (which I love in general btw), what satiations mostly mean is you have to chug more of a specific liquid after eating what you want to eat.
And in general, the hunger system discourages variety because you don't need it. Eating 2 high powered items of food is good until something sillly like 1500-2000 stats. Why use variety at all under this system?
A satiation system that encourages variety would be predictable/simpler. Pies satiate pies, just like drinks satiate themselves. And if you wanted to add a time component to the game, make it in satiation regeneration. Over time satiations regenerate. That means if I eat a lot of pies, I need to eat something else while pie satiation regenerates. That system would encourage more varied eating, since ot max your stats you'd want to hit up lots of different food groups in a day. Variety as a concept would come back since you could boost your bar by destroying satiations you don't care about (like forage for endgame players)
And beyond that, hunger... I'm struggling with any reason to keep it. I think the concept is well intentioned, but would be better placed into satiations (some time based penalty for insanely stuffing yourself with one food). Also the multiplier is too cray, but at the same time even with a smaller multiplier I still don't like the way it works. But as is, because all food has a hunger cost you're better off eating food with FEPs than variety food for the bonus.
Conclusion:
So yeah, there's my suggestion. Make satiations unboostable/unaffected by tables, have them return to 100% over time. Remove hunger, nice experiment but it didn't do what it was supposed to. Rework tables/cha to be entirely about FEP bonuses to avoid the hunger stacking problem we see today. Make drinks give a stored buff to the food types that's multiplied by satiations to give final product and is used up as you eat said item.
Last edited by Sevenless on Tue May 16, 2017 1:41 pm, edited 2 times in total.