Hunger Levels and Eating

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hunger Levels and Eating

Postby svino » Tue May 16, 2017 10:52 am

Image

here's me feasting at an empty table with my very charismatic friend.

It's practically impossible to eat more food than the hunger levels naturally decay as soon as your symbel and charisma alt gets high enough.

  • At 3% hunger mod, we need to eat 800+ 4% food items to fill 100% hunger.
  • We need to eat 100 food items per day to keep up with our natural hunger decay.
  • 1 salt q10 lets us eat 166 new food items.


And the amount of FEP's one food gives is maybe too much.

1 steak & tuber fully buffed gives around 400 feps with no black pepper, just 300% from hunger, 60% from table, then 1.25*1.25*1.25 from satiations (food, vegetable, meat). The tuber only costs 1 meat and 2 seconds to make, (and some beetroot + onion).

A pumpkin pie gives even more, around 500 FEPs and it gives a nice balance of str, agi, and con. Pumpkin pies are also a "triple food", (food, vegetable, bread), and conveniently reduces only poultry and nuts satiations. The pumpkin pie does take a bit longer to make, but the ingredients are very easy for mass production.

If we feed a completely new character with 800 pumpkin pies, he will have
163 strength
379 constitution
286 agility

just after 1 day of eating with no salt. and bear in mind that it's not impossible to reach 1% hunger mod either. I just don't think anyone in haven can eat 300 4% items per day consistently.
Last edited by svino on Tue May 16, 2017 11:15 am, edited 1 time in total.
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Re: Hunger Levels and Eating

Postby NOOBY93 » Tue May 16, 2017 11:14 am

Food (and tableware i guess) are bottlenecks. No salt needed, hunger goes down on its own fast enough. With bonfire, 2 cha alts and 3 good tables, you don't need salt at all, it's fucking worthless

source: eat food as main occupation in haven
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Re: Hunger Levels and Eating

Postby CSPAN » Tue May 16, 2017 12:18 pm

Ju
Last edited by CSPAN on Tue May 16, 2017 9:03 pm, edited 1 time in total.
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Re: Hunger Levels and Eating

Postby NOOBY93 » Tue May 16, 2017 12:22 pm

CSPAN wrote:Just dropping in to say the satiation system is garbage, better off removing it.

+
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Re: Hunger Levels and Eating

Postby Sevenless » Tue May 16, 2017 12:26 pm

Changing this is going to titanify any characters who took advantage of this.

Not looking forward to the salem-esque bitching.
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Re: Hunger Levels and Eating

Postby Marksman » Tue May 16, 2017 12:53 pm

Every system forces ppl to search for optimal ways to use it.
High q materials need high stats at crafter. Crafter eat at 300% and not chop trees, not dig clay and not level land. For hard works ppl have slave alts. And don't worry, this alts is not limited by current system and eat even on 10%.
Sevenless wrote:Changing this is going to titanify any characters who took advantage of this.

Not looking forward to the salem-esque bitching.

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Re: Hunger Levels and Eating

Postby jorb » Tue May 16, 2017 1:25 pm

CSPAN wrote:Just dropping in to say the satiation system is garbage, better off removing it. Or at least have satiations move toward 100% over time, from both ends of the spectrum.


Cute, but that doesn't tell me anything. If you wish to give meaningful feedback then I need to know why it's garbage. The fundamental reason for it is to promote more dietary variance.
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Re: Hunger Levels and Eating

Postby NOOBY93 » Tue May 16, 2017 1:27 pm

jorb wrote:
CSPAN wrote:Just dropping in to say the satiation system is garbage, better off removing it. Or at least have satiations move toward 100% over time, from both ends of the spectrum.


Cute, but that doesn't tell me anything. If you wish to give meaningful feedback then I need to know why it's garbage. The fundamental reason for it is to promote more dietary variance.

But it doesn't. I posted numerous times on this topic exactly why satiations are shit

viewtopic.php?f=48&t=57065&start=10#p735001

Read this whole discussion starting from the linked post
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Re: Hunger Levels and Eating

Postby jordancoles » Tue May 16, 2017 1:27 pm

jorb wrote:
CSPAN wrote:Just dropping in to say the satiation system is garbage, better off removing it. Or at least have satiations move toward 100% over time, from both ends of the spectrum.


Cute, but that doesn't tell me anything. If you wish to give meaningful feedback then I need to know why it's garbage. The fundamental reason for it is to promote more dietary variance.

Dietary variance sux :!:
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Re: Hunger Levels and Eating

Postby Sevenless » Tue May 16, 2017 1:36 pm

jorb wrote:
CSPAN wrote:Just dropping in to say the satiation system is garbage, better off removing it. Or at least have satiations move toward 100% over time, from both ends of the spectrum.


Cute, but that doesn't tell me anything. If you wish to give meaningful feedback then I need to know why it's garbage. The fundamental reason for it is to promote more dietary variance.


As of current, it does the opposite. Because satiations are distributed randomly between food types, variation can hit the wrong satiations easily. It's too hard to memorize all the various satiations for that to make sense. What we have instead is eating foods that satiate something they are not, so you can eat it unlimitedly. Like pumpkin pies and river pearl mussels. The best way to deal with the satiation system is to avoid it as much as possible. Due to drinks (which I love in general btw), what satiations mostly mean is you have to chug more of a specific liquid after eating what you want to eat.

And in general, the hunger system discourages variety because you don't need it. Eating 2 high powered items of food is good until something sillly like 1500-2000 stats. Why use variety at all under this system?

A satiation system that encourages variety would be predictable/simpler. Pies satiate pies, just like drinks satiate themselves. And if you wanted to add a time component to the game, make it in satiation regeneration. Over time satiations regenerate. That means if I eat a lot of pies, I need to eat something else while pie satiation regenerates. That system would encourage more varied eating, since ot max your stats you'd want to hit up lots of different food groups in a day. Variety as a concept would come back since you could boost your bar by destroying satiations you don't care about (like forage for endgame players)

And beyond that, hunger... I'm struggling with any reason to keep it. I think the concept is well intentioned, but would be better placed into satiations (some time based penalty for insanely stuffing yourself with one food). Also the multiplier is too cray, but at the same time even with a smaller multiplier I still don't like the way it works. But as is, because all food has a hunger cost you're better off eating food with FEPs than variety food for the bonus.

Conclusion:

So yeah, there's my suggestion. Make satiations unboostable/unaffected by tables, have them return to 100% over time. Remove hunger, nice experiment but it didn't do what it was supposed to. Rework tables/cha to be entirely about FEP bonuses to avoid the hunger stacking problem we see today. Make drinks give a stored buff to the food types that's multiplied by satiations to give final product and is used up as you eat said item.
Last edited by Sevenless on Tue May 16, 2017 1:41 pm, edited 2 times in total.
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