Besides as stated there are many new options to replace firebrands and not just steel so: git gud
It isn't that hard to get some brimstone

jorb wrote:Granger wrote:the silk cycle can run on it's own...a game that is able to modify the RL schedule of the players... it's an inherently evil meachnic to exploit.
http://progressquest.com/
jorb wrote:Granger wrote:the silk cycle can run on it's own...a game that is able to modify the RL schedule of the players... it's an inherently evil meachnic to exploit.
http://progressquest.com/
Granger wrote:With 'on it's own' was ment in the sense of 'no having to move stuff from one container to the other'.
If you think that's needed, please explain to me where the fun is in that - I might have done it one time to many, so I really don't see any.
Sevenless wrote:That's why I was suggesting we make it into a process that is doable every 24 hours.
Granger wrote:Sevenless wrote:That's why I was suggesting we make it into a process that is doable every 24 hours.
Double the time everything takes, to get it from a 12h schedule to a 24h one?
Sevenless wrote:But if we got a special silking liftable as has been suggested, we could eliminate the larva>cabinet transfer. The other two already work on roughly 24h schedules. I egg at night, larva morning, cocoon/unwind cocoons next evening/morning after, sort evening. If we eliminate the larva>cupboard transfer it fits perfectly into a 24h scheme with only minor tinkering to cocoon lifespan.
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