tyrtix wrote:make it so the trap ql gives also the animal ql, and is okay, thou by the number of times ppl proposes about traps everytime, and devs not making them or even try, i don't think we'll ever have passive hunting items like in UnReal World
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:tyrtix wrote:make it so the trap ql gives also the animal ql, and is okay, thou by the number of times ppl proposes about traps everytime, and devs not making them or even try, i don't think we'll ever have passive hunting items like in UnReal World
Na, we'll likely get it at some point
I think the main issue is just with the way that animals spawn in when a player loads the area by entering into it. It's not exactly smooth to have trapped animals appear out of thin air but it's pretty much the only option that I can see
jorb wrote:Would like traps (no puns intended), but I'm not convinced of any mechanic for them. On my thinking ab00t it list.
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