ChildhoodObesity wrote:tbh i just dont see how it changes anything other than people joining the game late being able to somewhat catch up. which i think a combat skill statcap would be better
the group who spends the most time making a good industry to have the better gear will have the advantage in combat
right now the people spending the most time raising their stats have the advantage in combat
idk maybe im missing something xd i just think a combat statcap would be a much better solution
It changes a couple of things, as I said:
1. People joining late would be able to somewhat catch up
2. Making combat alts would be pointless, players that feel the need to identify themselves with their character for larping reasons would be able to competitively play on only 1 character, and when combat calls they put on their gear and go
I feel like those 2 points are pretty important, especially the first one. Also, a combat statcap would just make early joiners make 10s of characters capped and feel nothing when they die. in my situation, they could gather a large amount of medium level gear, OR they could put in a lot of time in making a very good set of gear for themselves to get the edge in combat. I feel like my idea compared to the current game situation would be objectively better, don't see any reason why the current situation is better.
Basically, the difference between the idea and combat statcap is: In statcap when you reach the cap the only thing you CAN do is build new characters. In my idea you could make multiple sets OR you could make one GOOD set, just like stats are right now, except this would be tied to gear and not char so players can catch up by buying it.