Water Canals

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Water Canals

Postby sMartins » Wed Aug 23, 2017 4:50 pm

Has Loftar ever pronounced about this?
Just to know how far from current reality it is. (I mean stream in rivers, and their lanscaping)
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Re: Water Canals

Postby DaniAngione » Wed Aug 23, 2017 5:22 pm

Completely support this
Great addition and would make the freedom to create awesome and beautiful places even greater :3

I'd go ahead and add "special canal tiles" to it - just like when extending a wall you can opt to place a corner post, gate, etc... When extending canals we could get the option to add nice bridges, fishing/rowboat docks and such :D
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Re: Water Canals

Postby jorb » Thu Mar 29, 2018 2:12 pm

Fluid logics? Not if we want the server to do anything else.
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Re: Water Canals

Postby Chebermech » Thu Apr 19, 2018 7:41 am

was thinking more of a building a wall approach with a few restrictions than fluid logics.
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Re: Water Canals

Postby Onep » Thu Apr 19, 2018 10:08 pm

jorb wrote:Fluid logics? Not if we want the server to do anything else.

I addressed this in my posterino!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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