Remove item qualities from curios and add stat caps again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove item qualities from curios and add stat caps agai

Postby tyrtix » Fri May 18, 2018 8:30 pm

i said this a couple years ago, but there's no need to add a real statcap, just go with logaritmic increase with a curve stabilizing a bit above where the game stats says most players gets to; in this way, players that wants to go further can go up as much as they want, but the need of resources go up a lot. Players that have 20 or 50 points above the hardcap will have a not-so great increase, but they'll feel the difference from other players, but the slow raise will asks for more resources that other players can trade.
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Re: Remove item qualities from curios and add stat caps agai

Postby overtyped » Fri May 18, 2018 8:49 pm

tyrtix wrote: but the slow raise will asks for more resources that other players can trade.

i think u mean more botting.
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Re: Remove item qualities from curios and add stat caps agai

Postby tyrtix » Fri May 18, 2018 9:37 pm

they still bot, so that's no more of a problem, also not everyone will bot for have a bit more stats wich will not represent an hedge over others.
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Re: Remove item qualities from curios and add stat caps agai

Postby Onep » Fri May 18, 2018 10:56 pm

Remove stats from everything. ALL HEARTHLINGS ARE EQUAL
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Re: Remove item qualities from curios and add stat caps agai

Postby MagicManICT » Sat May 19, 2018 4:10 am

Onep wrote:Remove stats from everything. ALL HEARTHLINGS ARE EQUAL

As the Founding Fathers intended us to be.
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Re: Remove item qualities from curios and add stat caps agai

Postby overtyped » Sat May 19, 2018 4:24 am

utter drivel. Unlimited growth is part of havens appeal, stop trying to fix something that isn't broken.
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Re: Remove item qualities from curios and add stat caps agai

Postby azrid » Sat May 19, 2018 12:04 pm

Unlimited growth endgame needs to be replaced with pvp endgame.
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Re: Remove item qualities from curios and add stat caps agai

Postby jordancoles » Sat May 19, 2018 11:03 pm

azrid wrote:Unlimited growth endgame needs to be replaced with pvp endgame.

PVP, dungeon grinds and grouping up, roaming world bosses (dragons, massive bears, etc), credos and trade

Tons of things that could be made into meaningful endgame activities
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Re: Remove item qualities from curios and add stat caps agai

Postby maze » Sun May 20, 2018 3:12 am

jordancoles wrote:
azrid wrote:Unlimited growth endgame needs to be replaced with pvp endgame.

PVP, dungeon grinds and grouping up, roaming world bosses (dragons, massive bears, etc), credos and trade

Tons of things that could be made into meaningful endgame activities


I use to ask for the same thing.
Levels and numbers should not make an end game.
Even if they did. they could be added with meaningful ways of trying to get pass stats cap.

The people who keep pushing "stats froever" are the same people who say "if we have stat caps the game will get boring"
the game gets boring with just grinding the same stats over and over and nothing else is even meaningful.
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Re: Remove item qualities from curios and add stat caps agai

Postby LadyGoo » Sun May 20, 2018 4:27 am

maze wrote:The people who keep pushing "stats froever" are the same people who say "if we have stat caps the game will get boring"
the game gets boring with just grinding the same stats over and over and nothing else is even meaningful.


You won't make the game more meaningful by introducing the caps. We have seen the consequences of it in W9, when there would only the factions fighting and they would not fight more than usual even with easy-to-grind characters. The issue is in human psychology.
First of all, people want to develop and grow. You cannot call them to slow down, "enjoy the game in a casual way" and etc. We are about competition and development. Nature itself is about competition and evolution. By just removing the growth you won't achieve equality, but destroy the reasons to trade, play and have social interactions in the game.

Secondly, a defeat is a defeat, no matter how much you've lost. Whether it is 1000 or 300 in stats. In W8, people were not willing to fight more because they had no real reasons to fight + they had a higher chance of losing. Right now there are more fights happening (videos in discord) because of the death (defeat) being less likely in a confrontation.

The game gets boring not because of the stats grind, but once the server reaches an equilibrium and polarity of factions and resources. If you'd remember the start of this world, you would have Hedgehugs, F&I, AD, Dis, Polska, Rlyeh, Ainran, whatever Pups&Ganhart's village was (cannot remember the name), NK and so on. Right now it's all down to 2 factions vs each other. This is where you get all the meaning and interest.

If you guys are referring to the games like WoW, the team of 2 do not have the resources to bring as much content in form of dungeons or quests. It will never be enough
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