Customizable Building Ideas: Basic Building Logic

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Re: Customizable Building Ideas: Basic Building Logic

Postby LadyGoo » Thu Aug 31, 2017 6:30 pm

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Re: Customizable Building Ideas: Basic Building Logic

Postby LadyGoo » Thu Aug 31, 2017 6:45 pm

Trying to work out the logic for the roofs.

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Re: Customizable Building Ideas: Basic Building Logic

Postby ricky » Thu Aug 31, 2017 11:21 pm

@Loftar:

Would you rather have a system where you 'build as you go', similar to Fallout 4's system and haven's system where you build one post/wall/floor/door segment at a time? Or as Goo suggested a bare bones 2d base schematic when you mark walls/floors/doors and generate a "blueprint". Creating a whole 3d CAD type UI is way too much work, but it would allow for the greatest level of customization.

I feel the build as you go method would work well, but then you would need a whole menu for house parts which can get cumbersome, and you wouldnt be able to simple dump all your material into a construction signpost. (this could however be a good thing if you want the utmost variable material variety, build each segment seperately with which material you want)

2d blueprint seems the easiest way to create whole buildings using one signpost, with each floor being one layer of blueprint. variable material might be difficult if you want each wall/floor/door to be different

3d CAD UI would be crazy, but also kind of breaks immersion
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Re: Customizable Building Ideas: Basic Building Logic

Postby MrPunchers » Thu Aug 31, 2017 11:35 pm

Two ways of making buildings: One is free for like you said, built all individual like, but second can be "previewed" on a sketchbook page thing from the shop, and can be used to build the house in a little imaginary little side thing, then you can place a building sign for it with a certain amount of uses.
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Re: Customizable Building Ideas: Basic Building Logic

Postby iamahh » Fri Sep 01, 2017 1:15 am

watching these games building systems looks so strange, like a CAD tool with a clumsy character getting in the way

wonder if players could pile up tree logs or stone boulders to build a wall
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Re: Customizable Building Ideas: Basic Building Logic

Postby jorb » Thu Mar 15, 2018 4:08 pm

At the end of the day you could do with a full 3d modeling program if you really wanted freedom. Not sure what the right level is.
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Re: Customizable Building Ideas: Basic Building Logic

Postby LadyGoo » Sun Jun 10, 2018 5:26 am

Useful videos on arch. modelling to get the common vibe:
SketchUp https://youtu.be/6rYCgNZ1HmQ
Revit https://youtu.be/6dsq1A2dz9s
Sims https://youtu.be/2z3f5VrNKhc
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Re: Customizable Building Ideas: Basic Building Logic

Postby Attas » Mon Jun 11, 2018 5:04 am

I really don't enjoy having to design the building outside of haven to place it in-game, like a custom sketch. I'm much more interested by in-game building, beam by beam, pillar by pillar, with a simplified system of weight distribution of resistance of materials.
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