Potjeh wrote:maze wrote:I had ask for road systems and teleporting to be removed in another post to bring back the need of traveling merchants xD
But I don't think anyone likes that idea.
Hell yes. Restrict fast travel and give us real regional resources (ie different parts of the world have different foragables, crop and tree affinities, ores etc.), and traveling merchant will be a needed profession.
This is what I did at the start of hafen. it was rather fun but it was such a big risk each time (more for the product then my alt).
But it was 10x super fun.
Potjeh wrote:Charterstones are a bigger problem than roads, though.
Maybe they could stay if you could only travel from within the borders of the kingdom or something like that.
I kinda agree with that. the amount of DIS villages this world honestly pissed me off.
I had 3 times that "peaceful noobs" would be moving into my area. then they started to expand abit then BAM it was a DIS village and suddenly all the murder is pointing back to those villages. then a day later back to DIS.
I made me want to murder every fking noob in the area again.
So yeah, Charterstones are fking annoying and made the world way more hostile then the worlds where they were none.