Granger wrote:One option to remove the impact of individual outliner high quality ingredients could be changing the quality formula for items and builings from (q1+q2+...+qn)/n to (q1*q2*...*qn)^(1/n), which would reduce a bone saw made of q10 bough and q200 bone from q105 down to q~45.
applying this for every craft (and all processes that happen inside smelters, kilns, ovens, ...) would reduce the absolute quality level quite a bit by reducing the effect of oneven qualities of source materials: it would no longer be possible to hammer a q10 something into a q166 anotherthing with a q400 anvil/hammer as it would yield a more reasonable ~q44 instead.