Level cap

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Level cap

Postby ChildhoodObesity » Fri Nov 17, 2017 11:53 pm

Potjeh wrote:OpKnock bot wouldn't be all that hard to write.

it wouldnt be very useful either, youre probably assuming combat is done where everyone just stands there but its really just constant running and going in for hits then running again

bots wouldnt be able to keep up well with the drinking/spriting/speedbuffs and all that
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Re: Level cap

Postby skltnk00 » Sat Nov 18, 2017 12:05 am

Bots are secondary and separate problem that needs fixing.

Not every player can and going to write combat bot ( if it's even going to be really useful ). But each and every single player can feel that huge level gap.
It's crystal clear.
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Re: Level cap

Postby Potjeh » Sat Nov 18, 2017 1:32 am

ChildhoodObesity wrote:
Potjeh wrote:OpKnock bot wouldn't be all that hard to write.

it wouldnt be very useful either, youre probably assuming combat is done where everyone just stands there but its really just constant running and going in for hits then running again

bots wouldnt be able to keep up well with the drinking/spriting/speedbuffs and all that

Why wouldn't they? You don't even need complex pathfinding for the most part, the obstacle space is fairly simple. If anything, a bot should outperform a player's reflexes.
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Re: Level cap

Postby azrid » Sat Nov 18, 2017 1:48 am

Need to implement new endgame before removing old endgame.
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Re: Level cap

Postby Potjeh » Sat Nov 18, 2017 1:50 am

Old endgame is blocking the way for the new endgame, though.
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Re: Level cap

Postby ChildhoodObesity » Sat Nov 18, 2017 2:32 am

Potjeh wrote:
ChildhoodObesity wrote:
Potjeh wrote:OpKnock bot wouldn't be all that hard to write.

it wouldnt be very useful either, youre probably assuming combat is done where everyone just stands there but its really just constant running and going in for hits then running again

bots wouldnt be able to keep up well with the drinking/spriting/speedbuffs and all that

Why wouldn't they? You don't even need complex pathfinding for the most part, the obstacle space is fairly simple. If anything, a bot should outperform a player's reflexes.

ehh maybe ive seen a lot of bots and been in tons of fights and i just cant see a bot actually keeping up and being useful in combat also you probably do need complex pathfinding, u clearly have seen what body blocking is like in combat and the queuing!! its autism!!
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Re: Level cap

Postby Valnar » Sat Nov 18, 2017 3:34 am

ChildhoodObesity wrote:ehh maybe ive seen a lot of bots and been in tons of fights and i just cant see a bot actually keeping up and being useful in combat also you probably do need complex pathfinding, u clearly have seen what body blocking is like in combat and the queuing!! its autism!!


Even if somehow botting wouldn't be efficient, combat would most likely devolve into whoever has the most alts win.

If you're going to go raid some place, you'd move all of your characters near to where you're raiding. Then just send each of them in until they die.

Whichever side ends up with not all of their alts dead wins.
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Re: Level cap

Postby Hujusu22 » Sat Nov 18, 2017 10:35 am

As far as i can see the devs only way to get rid of high level people is to wipe the world and make a new one if they had put an max level cap they wouldn't need to reset the world and make us build and grind our chars again it's a waste of time , destroying the world is not the best idea to stop high level people .
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Re: Level cap

Postby KitsuneG » Sat Nov 18, 2017 10:41 am

Hujusu22 wrote:As far as i can see the devs only way to get rid of high level people is to wipe the world and make a new one if they had put an max level cap they wouldn't need to reset the world and make us build and grind our chars again it's a waste of time , destroying the world is not the best idea to stop high level people .


nah, they not reset world coz of that.

They reset because they do some new implementations to world, some datacrash or for the glory of Satan, but never coz jordancoles has 10 000 strength
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Re: Level cap

Postby Ozzy123 » Sat Nov 18, 2017 11:00 am

Potjeh wrote:Why wouldn't they? You don't even need complex pathfinding for the most part, the obstacle space is fairly simple. If anything, a bot should outperform a player's reflexes.


make any1 do that and i will pay him becouse its just bullshit
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