Not so Short List of Things I Would love to see in H&H

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Not so Short List of Things I Would love to see in H&H

Postby MagicManICT » Fri Jan 26, 2018 9:42 pm

MinionTwo wrote:yeak. i was just asking if you might have been a member of the Society for Creative Anacronism. I dont meet a lot of history buffs who arent.

Guess it depends on what you mean by history buff... I'd label SCA people more as "history geeks," ie like the people that show up to a Star Wars premier 7 days in advance to get tickets or the ones that always go to ComiCon and have to dress up. I know a lot who aren't or ever will be associated with SCA due to common perceptions of the organization. Add to that history buffs all have their time periods. ;)

defe999 wrote:The I suppose the correct term would be something like realm, domain or civilization (even though that last term is more akin to culture than to lands controled by any group of people).

Cultures are a part of societies, and societies are a part of a larger civilization... there's a whole taxonomy of groupings of people if I recall that brush with anthropology I had 20 some years ago. I think we could say that the Vikings had an odd system of at times being an Empire under certain strong kings, and other times being more of a loose grouping of a particular civilization that roamed as they will. There was definitely a kingdom throughout their history that often expanded out over other territories other than what would be considered their core. This is the inherent definition of an "empire."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Not so Short List of Things I Would love to see in H&H

Postby qoonpooka » Tue Jul 24, 2018 6:20 pm

Mild necro, but +1 to Oats, Millet, and Rye. We've got the dynamic flour system up so at this point it shouldn't be that hard to implement. They wouldn't need (many) unique recipes to make worthwhile because of FEPs tweaking.
qoonpooka
 
Posts: 400
Joined: Tue Jun 04, 2013 11:28 pm

Re: Not so Short List of Things I Would love to see in H&H

Postby ChildhoodObesity » Tue Sep 06, 2022 11:52 am

I know it's wild to necro an almost 5 year old thread but this is probably one of the better threads I've written in regards to suggestions. It's also cool to see the insane amount of suggestions here that actually made it into the game (even as of yesterday with the sponge curiosity). I was thinking of doing a huge thread of cool things to add to but this blows anything I would've wrote out of the water HEH.

I still think there's a ton of great things that can be added from this thread, particularly the Ice Age Megafauna, Insular Fauna, Sea Mammals, and Wild Animals section. It would be a lot of fun to have many new animals to hunt and craft into different foods or just experience fights with new types of things to fight. I'd love to see some stuff added in as potential dungeon spawn stuff too. I recall in the roadmap thread you guys wanted to add in a lot more dungeons which I think would be very fun content-wise. A more lively world to explore with lots of new stuff like this is always fun...
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 66 guests