- hunters from smaller villages cannot count on being lucky and getting a hq prey they could sell for goods.
So we have hunter from small village that hunt 2 bears a day and then heal himself, and we have some faction that have 90 hunters with huge stats, and each of this hunters hunt 40 bears per day. so huge faction have 3600 bears that can be possibly be high q. HUnter from small village have only 2. For me it looks like random system is working good for huge faction but not good for hunter from small village.
system with high q spots much better, for small hunter because he can go to north , then to west, then to east and finally find something. And he can use it all world and no one steal it from him.
- If the hq animal spawns would be random, big factions would rely more on good relationships with their neighbour nabs and trades
if system will be random you dont need good relationship with someone, you can just hunt around your city 3600 bears per day. And you will have all you want.
high q spots much better, huge town can have 1 or 2 high spot or didnt have them at all, and this huge city need helps from small hunter who settle near good spot and find it. because 1 spot for huge city is not enough.
so it looks like you want to change game rules to help your faction and you didnt think about small hunter or good relationships at all.
Personal preference? Add seasons. Make max animal Q based on said season. Bears peak in summer, moose peaks in fall, mammoth in winter etc. Within that framework animal quality is RNG, and all big animal types become best in the world in their given season.
I just don't like the game balance aspects of the node system as it works out after being tested. I'd rather go back to slaughterfest slot machine in the mean time.
Free bones for all!
NO thank you.
Possibly the animal nodes should not be static but move
i like Granger idea about high q spot that move. because it will make high q animals more rare, and it also helps hunters from smaller villages get a hq prey they could sell for goods.
And If the hq animal spawns spots will move, big factions would rely more on good relationships with their neighbour nabs and trades.