Amanda44 wrote:jorb wrote:I have actually had this precise idea myself. Not sure if it's a good idea, but I am tempted to try it out. Arguably there is some intersection of price and demand where it's a relatively harmless addition. If the game can be financed through complete nonsense... why not?
Because it's a bad idea ... I mean yes, it may add to finances at the start but if it's infuriating, as in personal insults or rubbish going server wide every few minutes, it's just gonna drive players away ... you would have to make it pricey to prevent that or have it moderated which would then serve as a deterrent to those most likely to use it, making it null and void.
I disagree and think it's a good idea. Price point is a thing that needs to be set carefully to not have it spammed, but it should be expensive as we have enough people who drown in tokens (someone paid me ~50 for
one hat a while ago) so they could use them to leave their mark, or realms/markets advertise their existance/events. Yes, marketing and advertising is causing brain cancer (and everyone working there should follow the suggestion of the late Bill Hicks regarding that topic), but if it would be able to finance the game I would be all for it and willing to make an exception for a good cause.
There should be a function to recall the full history of 'The Voice of God' so all messages will be archived (with date, account name, message) and any new one should be shown when you log in (so it's worth the tokens as everyone is guaranteed to see them, even when they're currently offline).
Why not instead just reinstate global chat on a weekly/monthly sub level, which is, I think, what iamahh is suggesting.
Only with a mute button that is tracked per account, should >75% of the currently online players click it for one account then that is muted (ingame) for at least a week (disabling every kind of chat except local).