synaris wrote:GamingRAM wrote:synaris wrote:im against this because its worse than death, and you lose all control of the character. no chance of the enslaved saving themselves.
It's only worse because of the inheritance problem. Otherwise it is equal to death.
so if you solve the inheritence problem, its death with some mockery thrown in. so basically its now easier to kill people. the thing that jorb and loftar intentionally made harder for this world by removing the murder skill.
so is this a suggestion for a future world?
Please reread my post.
GamingRAM wrote:- A player must be knocked out to be enslaved. The enslaver has a countdown to enslave with a chance of failure. If it fails the knocked out player may then teleport back home without worry of being murdered.
The intention is that's supposed to be HARDER to kidnap someone than it is to murder them.
If the inheritance problem is solved, then it's death with a chance, even if small or unlikely, to re-obtain the character.