loftar wrote:skltnk wrote:Seems that if I'd tell you that the god doesn't exist you would reply in the same kind of manner.
Which isn't necessarily a bad argument, mind you.
That being said, given some certain set of assumptions, it is certainly possible to prove the absence of various things, such as the absence of an end to prime numbers given only very universal assumptions about arithmetic.
Even so, however, I can present at least one alternative mechanic which would in many ways fulfill the same purpose, but wouldn't be "decay" per se, and as such disprove the uniqueness of decay as a mechanic. To wit:
Character aging and death is a commonly proposed mechanic. As an alternative to that, one might consider a character's "levling ability" to grow worse with time, asymptotically reaching zero. His stats would never decay, and he would never reach a point where it's impossible to level further up, but it would become easier and easier for younger characters to overtake him. At some point, it would make more sense to die and inherit, to level further up from there.
I'm aware, of course, that you could argue that inheritance is actually just explicitly triggered "stat loss" and thus decay in different clothes, but even so it wouldn't be decay per se. If anything, I myself like it more than decay just from an aesthetic perspective.
iamahh wrote:What is missing at this point is a way to test changes without compromising a world life span
I think HH has potential to have a classic RTS game mode, with short matches, like a hyper fast world
skltnk wrote:It'll be an infinite progression as it is today but with dying inbetween?
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