NOOBY93 wrote:think of it like this: no matter how strong someone is, a group of average fighters would easily be able to kill him if he went walk speed and the fighters went run speed.
What is wrong with your scenario of a group of average fighters being able to easily kill a single opponent, should they be able to catch it?
I wrote that the difference shouldn't be huge, just that it should be enough to make the difference of a lighter armored character being able to flee from a heavier armored one. I once suggested a 'flee' mechanic (that leaves a trail of stuff in exchange for a speed buff to get away from combat) of which I still think would be a more fun mechanic than what we have now. In your scenario the tank could simply shed the armor (in terms of dropping it, as the speed penalty should apply as long as it's on the character to avoid auto-armor scripts) and leg it - which would at least leave some loot for the 'average fighters' to pick up.