quest givers shud be unkillable unless on your claim/vclaim

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: quest givers shud be unkillable unless on your claim/vcl

Postby azrid » Sun May 27, 2018 10:12 pm

Terry6390 wrote:When they are killed it's meant to be a setback, the system works as it is.

You killed Kaiger?
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby Granger » Sun May 27, 2018 10:19 pm

synaris wrote:
Granger wrote:I think it should simply move into another boulder or tree nearby. This would make it impossible to kill them, unless one clears the whole map of trees and boulders.

While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).


i agree with this.

but how does claiming a quest giver before killing it make it difficult enough that griefers wouldnt bother with it? its not that hard to make an alt and drop down a personal claim.

Suggestion was that claiming would have the same effect as destroying the object they're bound to: that they move to a more suitable (=unclaimed) object.
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby overtyped » Sun May 27, 2018 10:26 pm

Granger wrote:
synaris wrote:
Granger wrote:I think it should simply move into another boulder or tree nearby. This would make it impossible to kill them, unless one clears the whole map of trees and boulders.

While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).


i agree with this.

but how does claiming a quest giver before killing it make it difficult enough that griefers wouldnt bother with it? its not that hard to make an alt and drop down a personal claim.

Suggestion was that claiming would have the same effect as destroying the object they're bound to: that they move to a more suitable (=unclaimed) object.

well, that and it would cost you lp to destroy the quest giver, and you will have to wait for the claim to dry. If people frequent that quest giver and see someone trying to claim it, they might intercede and bash that sucker down b4 it dries. Which is my hope.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby SlicingTheMoon » Tue May 29, 2018 10:18 pm

I live in an area where a village have claimed all quest givers with personal claims and made roads to all of them, and they made it a public use, so anyone can enter but noone can destroy them.
This is the hard option, you work protecting what is important, if you care about your quest givers, give them a personal claim and maintain it, but let others access it so they wont get pissed.

I do would love killing a "quest giver" would leave a murder scent/debuff, so we have a chance to hunt them down.
making so the quest givers relocate is a good idea, but then people might try to move quest givers closer to their base, destroying any that is too far away
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby overtyped » Tue May 29, 2018 10:31 pm

SlicingTheMoon wrote:I live in an area where a village have claimed all quest givers with personal claims and made roads to all of them, and they made it a public use, so anyone can enter but noone can destroy them.
This is the hard option, you work protecting what is important, if you care about your quest givers, give them a personal claim and maintain it, but let others access it so they wont get pissed.

I do would love killing a "quest giver" would leave a murder scent/debuff, so we have a chance to hunt them down.
making so the quest givers relocate is a good idea, but then people might try to move quest givers closer to their base, destroying any that is too far away

It's kinda dumb though that it forces you to claim and wall all ur quest givers.
Quest givers relocating to the next closest object isn't bad. If you took the massive massive undertaking of killing quest givers to get closer to you, then you deserve it imo. We are talking up to a thousand trees, stones, etc depending on how far away it is.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby jordancoles » Tue May 29, 2018 11:57 pm

I think it should just cost vandalism off claim
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