svino wrote:yes, as shubla already mentioned, i'm pretty sure the biggest factors for making a healthy flowing economy is
#1 deterioration of more items
when you do metal spiralling you end up with hundreds if not thousands of spare wrought iron bars, which you can almost only use for mine supports or curiosities (curios are now not a high priority when you can just do quests instead)
I think it would make all tools more valueable that they had wear or condition.
Why would people ever buy a new butcher knife, pickaxe, scythe or shovel? this world we have very much surpassed the "quality cap" for those items.
#2 localization of resources
make materials more localized. so that we cannot make and maybe even not grow everything ourselves.
maybe the extreme would be that certain crops/trees only grow in certain zones(temperatures)?
but a little easier would be to localize stuff like: rocks, or wild animals (now that we have more than just fox,boar,deer,bear).
yes these ones def sound like thay would help economy
esspeciaclly if tele port nerfed or taken away
also the point that more rare things that noobs chould obtain whould help the low q barriers
if something like say potions that when used provide small buffs and a bunch of new food that requires rare plants that cant be farmed (mallow, fennel, a few dozen other flowers (cause i did a ton of reaserch on flowers))
thay would be rare and the mats gathered by anyone adding some flow
even just rare things from crops and in house things that can be crafted into rare stuff whould add a little flow
and now my random crazy add to the pile
chould add player made quest stand
the employer sets a quest (gather 200 cinibar or kill 3 trolls and bring back to stand for payment) no exp only the items offered is rewards from the quest
there chould be a multi options for payment (say i bring the last troll and complete quest i can choose between the payments set by the employer or refuses and get stuff back (make it not exploitable if stall distoryed current quest items send to hf on a timer of like 12 hours so wont be abused)
if employer sets for 3 payments its based on complete quest say thay finished and i middle of quest it will tell me complete and quest goes away and the quest items iv input go to hf
suggested before but prob not quite like this lol just a random thought exercise not sure how much it would effect economy