Potjeh wrote:jorb wrote:I agree that it'd be nice if there were incentives to keep raising your stats, at least.
No, it wouldn't. W3 jewellery was bullshit.
you're gonna have to go into detail with that one. not everyone played back in world 3.
Potjeh wrote:jorb wrote:I agree that it'd be nice if there were incentives to keep raising your stats, at least.
No, it wouldn't. W3 jewellery was bullshit.
Potjeh wrote:There was basically two characters crafting all the jewellery in the world and consequently eating all the cavebulbs in the world. And of course, those were on heavily shared accounts. Do we really want to make account sharing mandatory?
svino wrote:but what about the current anvils at the moment? what's the difference? making more different paths to focus on makes it harder to be 1 guy crafting everything, but right now it is just 1 guy from each faction crafting all metal stuff.
DDDsDD999 wrote:At least you don't have to account share and treat characters as industry tools, with some autistic alt network sperg. At least newer players can buy anvils, buying characters is a-whole-nother beast that jorb should try to avoid.
Potjeh wrote:jorb wrote:I agree that it'd be nice if there were incentives to keep raising your stats, at least.
No, it wouldn't. W3 jewellery was bullshit.
loftar wrote:Potjeh wrote:jorb wrote:I agree that it'd be nice if there were incentives to keep raising your stats, at least.
No, it wouldn't. W3 jewellery was bullshit.
While true, W3 jewelry was also a rather extreme case where the produced items got quality directly from your stats. I'm sure there may be more humble ways to use stats than that. Particularly, perhaps, if the result isn't necessarily reproducible just by having crafting ingredients, somehow.
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