Scents should allow delivery of justice

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Scents should allow delivery of justice

Postby Granger » Fri Mar 30, 2018 8:22 pm

Aceb wrote:
Granger wrote:
Aceb wrote:I can only say that this would lead to more people dying inside factions during PvP. If I correctly understand this.

Why would the additional ones die?


Possessing Stench of Murder disables the KO mechanic of the target character, killing that character generates a Perspiration of Retaliation instead of another Stench of Murder


That is unless I understand something wrong way, since PvP between factions involve killing, so...? I mean, probably those chars wouldn't participate in combat until it wears off or something...?

What was voiced here on the forum was that killing in combat is a somewhat rare thing these days. The idea to be able to execute murderers stems from what I have read on the forums (posted by the same type of players), that the usual thing that happens when being caught seems to be: being KO'd, porting to HF, applying some medicine, grabbing new gear from the stockpile, eating to full energy and idling off the wounds, then going on another crime spree the next day.

Justice seems to be solely done through spamming nidbanes these days. At least I havn't seen posts about dealing justice (that were quite frequent in legacy) in a classical, hand-made manner since nidbanes and visitor became a thing, ranging in the classical sense (which was a fun thing to do) seems to be dead. I would like to see that change.

Also currently trade seems to be boring, crime wise. This topic was created after thinking about the consequences of a Trade Window that can be stolen from - should that happen but something like this suggestion not being added along it, there would be nothing that one could do to a criminal that just robbed you in a market (as visitor would prevent you from retaliation). The idea that consequences of retaliation should be less dangerous to the one performing it (compared to committing a fresh crime) came from the realisation that else no one would retaliate, ever, in a public place since everyone else would then be able to attack instantly. The rest is applying that logic to the actions that follow when serving justice.

Please try to see this suggestion in that context.

PS: Yes, this would make visitor zones less safe for criminals. Not a bad thing if you ask me.
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Re: Scents should allow delivery of justice

Postby sMartins » Fri Mar 30, 2018 8:44 pm

I'd just like to point out that any imbalance of the system would be used from both the good and the bad (probably from the ugly also), so if the aim is to have more "justice", well you already know ....
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Re: Scents should allow delivery of justice

Postby Mario_Demorez » Fri Mar 30, 2018 8:54 pm

why not make it where people that have outlaw aren't protected by visitor debuff? Doesn't seem unfair.
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Re: Scents should allow delivery of justice

Postby shubla » Fri Mar 30, 2018 9:19 pm

I agree that scents are quite useless currently.
They dont punish enough.
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Re: Scents should allow delivery of justice

Postby azrid » Fri Mar 30, 2018 9:19 pm

Mario_Demorez wrote:why not make it where people that have outlaw aren't protected by visitor debuff? Doesn't seem unfair.

Because only acts of justice will come from criminals not knowing the system changed. Once they know we are back to square 1.

And Grangers idea of removing gates must be a joke.
Maybe easier siege for criminal bases?
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Re: Scents should allow delivery of justice

Postby wonder-ass » Fri Mar 30, 2018 11:07 pm

they should just make it so attacking an outlawed character doesnt leave any scents since hes a fucking criminal. make it so an outlawed character has gray smoke coming off from him like in Garry's mod murder so you can tell if someone is outlawed or not. agree criminals should be punished harder, game is going to easy on them i want JUSTICE!
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Re: Scents should allow delivery of justice

Postby Amanda44 » Sat Mar 31, 2018 9:07 am

azrid wrote:All cool ideas that are meaningless once the criminal closes its gate.
Alts and closed gates make this a waste of development time.

As much as I would like there to be a safer way to take up a ranger profession, this ^ really just negates any of the suggestions, sadly.
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Re: Scents should allow delivery of justice

Postby ctopolon3 » Sat Mar 31, 2018 11:07 am

atm scents just pain in ass when u have no alts (no bed no charter 24/7), thats all
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Re: Scents should allow delivery of justice

Postby Pan_w_okularach » Sat Mar 31, 2018 11:50 am

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Re: Scents should allow delivery of justice

Postby LadyGoo » Sat Mar 31, 2018 11:52 am

Granger wrote:Justice seems to be solely done through spamming nidbanes these days. At least I haven't seen posts about dealing justice (that were quite frequent in legacy) in a classical, hand-made manner since nidbanes and visitor became a thing, ranging in the classical sense (which was a fun thing to do) seems to be dead. I would like to see that change.


In W3 rangers and so-called justice were used due to political reasons: both mega-factions had brickbashers ready and did not want nuclear effect once the fragile peace would be broken between them. This is why people were into tracking scents and having a political reason to kill someone and be clean. Factions would destroy entire villages for 1 theft scent.
W5-7 people were doing it just for the sake of getting new scents and tracking someone. The criminals were the avengers at the same time. People were trying to whiteknight and kill at the same time, whiners on the forums would be mocked, worlds getting super-polarized and etc.
W8 it was impossible to help out someone due to the distances.
W9 has kingdoms and people would complain about scents directly to the faction in charge. That is a preferable option in comparison with posting about it on the forum.

Abstract: you had the rangers just because people needed to have a political reason to kill someone (to not to be stomped) + forums were not flooded with memes and trolls that much, so nabs felt free to express + the world was not polarized and there were far more neutral communities + the list goes on and does not include anything related to nidbanes or visitor buff.
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