Remove alt vaulting

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove alt vaulting

Postby synaris » Wed Apr 18, 2018 10:03 am

Granger wrote:
loftar wrote:If anything, I'm thinking that perhaps it should be required to bash the hearthfire entirely, rather than being able to "check" the character through it and loot him selectively. That way it would require vandalism, and some base amount of strength and time, to even check if there's anything worth taking.

Please check the posts of jordancoles in which he demonstrates the lengths he and his merry men went through to burn settlements to the ground as completely as possible. A vandalism scent is no hindrance to a good fraction of your players, given that quite some have no problem at all murdering any character they encounter on sight.

People will wake up to not only their villages industry burned down and they been looted of all means to rebuild it at a meaningful quality, but also all their keys no longer function as the master key had been harvested and they're now locked inside the village without access to the materials needed to free themselves.

My prediction is that the ability to loot offline characters will cost you players on a noticeable scale as it'll shaft the majority deep and hard while the permanent assholes visit their doctors to get burn ointment by the bucket as they'll overwank themselves while enjoying the 'fun' they'll derive from driving as much others as they can into rage-quit.

Bad idea, don't do it.



well. fucking. said.

and borka is right. there is nothing to stop the assholes in this game from just watching a hearthfire 24/7. hell the people that destroyed aurora admitted that it lasted so long that it wasnt fun at all, but they still did it. they love wrecking other peoples hard work too much.
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Re: Remove alt vaulting

Postby shubla » Wed Apr 18, 2018 1:22 pm

loftar wrote:
Granger wrote:Hahaha hahahahahaha hahahahahaha...
You're funny.

And either delusional or dishonest.

I'm not entirely sure. I think for many people, the effect of not being able to hearth home for two hours would not be worth the chance of getting two sticks and three q2 berries from a noob hearthfire, and given that those are probably 90%+ of the hearthfires you'll see in the wild, there's probably a case to be made that it wouldn't be worth the chance just bashing random hearths in the wild. I realize of course that there are people for whom that's not true, but I wonder if they are so many that it would be a practical problem. Like I said, not sure.

If anything, I'm thinking that perhaps it should be required to bash the hearthfire entirely, rather than being able to "check" the character through it and loot him selectively. That way it would require vandalism, and some base amount of strength and time, to even check if there's anything worth taking.

I think this is a good idea.
When the hearth fire is destroyed (by a criminal) the items of the carrier would be dropped.

No "random chance" or anything like that though!

Dont listen to swamp monsters nonsense.

Some people for sure will bash noobs hearthfires, but they will soon get bored of it.
And for a new player, the time that his hearth fire is open in the wild is quite small. People build some claims and walls for protection pretty quickly. Thus, chances of some evil guy who bashes all hearth fires stumbling upon your hearth fire in that small time period is small.

Add some more hitpoints for hearth fires, so that they are also time consuming to destroy, further discouraging the bashing of all hearth fires you see.
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Re: Remove alt vaulting

Postby TurtleHermit » Wed Apr 18, 2018 1:40 pm

1. Pretty fun start of the world... not. Not only would You have to worry about protecting claim stake but as well as your hearthfire... stupid.

2. Hearthfire is a premium item interaction, why not stay this that way?

3. Forcing each noob to put his stuff away as every other player that has his hearthfire not protected, meaning that in times of siege or attack if they don't run, they lose even the keys they hold and stuff because they don't have troll belt. Whole idea is stupid, why my hearthfire should be linked in any way to my inventory? It's enough that it shows when I am online or not and blocks animals path.
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Re: Remove alt vaulting

Postby Amanda44 » Wed Apr 18, 2018 2:48 pm

Granger wrote:A vandalism scent is no hindrance to a good fraction of your players, given that quite some have no problem at all murdering any character they encounter on sight.

People will wake up to not only their villages industry burned down and they been looted of all means to rebuild it at a meaningful quality, but also all their keys no longer function as the master key had been harvested and they're now locked inside the village without access to the materials needed to free themselves.

My prediction is that the ability to loot offline characters will cost you players on a noticeable scale

Bad idea, don't do it.


I'm in total agreement with everyone here against the idea and have been the other times this has come up. It hurts the most vulnerable players the most and I sincerely hope, Loftar, you give this more thought before seriously considering it.
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Re: Remove alt vaulting

Postby shubla » Wed Apr 18, 2018 8:45 pm

TurtleHermit wrote:1. Pretty fun start of the world... not. Not only would You have to worry about protecting claim stake but as well as your hearthfire... stupid.
.

Hearth fires are already bashable. And by bashing hearthfire you can cause plenty of harm to the owner of it. Still people dont do it, because bashing hearthfires takes lot of time and effort.
Why would items dropping when the hearth fire is destroyed change this?
No, it wouldnt.

And as I said, if it really ruins everything, which it doesnt, it is easy to revert.

If character would be online during the destroying of hearth fire, the items wouldnt drop.
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Re: Remove alt vaulting

Postby Aceb » Wed Apr 18, 2018 9:08 pm

shubla wrote:
TurtleHermit wrote:1. Pretty fun start of the world... not. Not only would You have to worry about protecting claim stake but as well as your hearthfire... stupid.
.

Hearth fires are already bashable. And by bashing hearthfire you can cause plenty of harm to the owner of it. Still people dont do it, because bashing hearthfires takes lot of time and effort.
Why would items dropping when the hearth fire is destroyed change this?
No, it wouldnt.

And as I said, if it really ruins everything, which it doesnt, it is easy to revert.

If character would be online during the destroying of hearth fire, the items wouldnt drop.


Yeah, becasue if I recall, it was easier to kill non-faction / smaller groups of people and take their loot / drop it into water than bash hearthfire. Giving that people were killing others and mammoths in 48h (or even in first 24h) and there were groups just killing bears, it wouldn't require much for no-lifers or lucky people to get quick into that point and cause harm.



Still it doesn't prevent alt vaulting, hurts people that doesn't vault or are vulnerable to that.
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Re: Remove alt vaulting

Postby Ants » Thu Apr 19, 2018 1:50 am

Yeah, this sounds like a bad idea. Is alt vaulting much of a problem in this world, anyways?

loftar wrote:Setting aside the perhaps main issue of whether this is worse for noobs than for people who'd actually use hearth vaults, there are two secondary problems:

What happens when you destroy someone's hearth fire? Is he then forcibly logged back into the game again? If so, what about if he logged off in a position that is now inside a wall, on deep water, claimed, &c.? Or does that hearth fire scatter all of his inventory, equipment &c as a little piñata for people to bash when wandering around?

shubla wrote:Maybe add a small buff for new characters which would make their hearthfire not lootable, to prevent bullying of noobs.

How could such a buff work that is not equally useful for alt vaulting?

So uh, this is mostly unrelated to the topic at hand, but I just want to say that pinatas would be a fun addition to the game. :D
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Re: Remove alt vaulting

Postby MagicManICT » Fri Apr 20, 2018 4:33 am

Ants wrote:Yeah, this sounds like a bad idea. Is alt vaulting much of a problem in this world, anyways?


I think, to see much use out of alt vaulting, you need to see much raiding and sieging, yes? Not much has been posted in The Moot compared to past worlds.
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Re: Remove alt vaulting

Postby LadyGoo » Fri Apr 20, 2018 9:23 am

MagicManICT wrote:
Ants wrote:Yeah, this sounds like a bad idea. Is alt vaulting much of a problem in this world, anyways?


I think, to see much use out of alt vaulting, you need to see much raiding and sieging, yes? Not much has been posted in The Moot compared to past worlds.
Mind you that the past worlds barely had any sieges. It was all about bug jumping and putting 24hr rams that no-one checks for.
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Re: Remove alt vaulting

Postby Onep » Fri Apr 20, 2018 4:36 pm

Looting hearthfires is stupid. I agree with Granger here.

Everyonce and a while for kicks I used to go knarring around looting nab camps for leather and random junk. I'd leave tons of scents everywhere, it never bothered me to have to wait to hearth or just sail back. If I'm out doing banditry, I just assume it's +1 hour until I'm finished.

Some people seem to think scents are a death sentence, but I've gone countless weeks scented. Albiet, early world nidbanes are a pain in ass.
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