dageir wrote:Just got a great idea! Introduce seasons. For instance you could have slowed down development of the "titans" during winter. The reasoning/lore for this I am not sure of. This seasons would allow for catchup.
Given that both of you seem to be unable to entertain a thought that requires looking a bit farer than the tip of your nose... I at times have the impression that you were decanted by the same clone facility.Aceb wrote:Me? A kin of LadyGoo? Are You nuts?
Stupid decay mechanic for character is like using a carrot rod against donkey, with exception that You won't let the donkey touch it.
I don't think (and never claimed) that it'll allow dominance over coordinated factions, these would still lead. Just that it would reduce the maximum distance that these could get ahead, allowing new factions to emerge as the existing ones could be reached (given effort) - which currently isn't possible as the qualities they have (as of the time they had to raise them) are impossible to reach.He thinks a decay will change something against big guys or LadyGoo special forces.
Titans (unbound growth, as of now) would be unable to exist within a system with character decay that is limiting the reachable numbers.If I stop playing because X happens and I come back to see that people once I know are titans now and I am reduced to half or more of what I was
it also can mean I lost my base, I lost my almost entire progress.
If I could close the gap of what I lost simply in one day, then what's the point, just waste of time?
The problem isn't lying that stats are endless, it is just that it is hard to catch (not impossible, but hard).
How would they be able to bring their industry quality (crops, trees and cattle) to or near the levels that took others years to reach? Grab some crates of tokens and buy the stuff (seeds/animals) from someone willing to sell? I thought you're against pay2win...It's better to either make progression logarithmically decrease (midgame being fastest point in game to increase in all matters, slowing down greatly in endgame), so if the world is going to be a longer one, new players / vet can still come back in game and somewhat catch up to players from very beginning,
According to this logic claim authority drain (among other stuff, like armor wear) must be removed as it makes the game suck, right?Decay in any game, that touches player directly and is a MMO, is very hostile approach against a player. You want people to play the game right?
LadyGoo wrote:dageir wrote:Just got a great idea! Introduce seasons. For instance you could have slowed down development of the "titans" during winter. The reasoning/lore for this I am not sure of. This seasons would allow for catchup.
That's a good idea, if executed properly. I was thinking about the same thing but for the farming. However, I had some of my guys saying that it's going to be as retarded as in Salem (they did not enjoy winters really).
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Granger wrote:[...]
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