village aesthetics being ruined by vines

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: village aesthetics being ruined by vines

Postby senx » Tue May 22, 2018 5:29 pm

Because hats and capes don't abuse game mechanics. There's no reason you can't banner your whole village, besides choosing to abuse mechanics and be unraidable. It's hard to feel sympathy for your plight of having to occasionally remove some vines



thought we were talking about looking pretty.

Just to make sure, how does botting to make oneself titans play into the mechanics of the game. Just want to make sure I understand what rules I should apply when I think about how much shame and self loathing I should feel for protecting against such things.
Last edited by senx on Tue May 22, 2018 10:26 pm, edited 1 time in total.
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Re: village aesthetics being ruined by vines

Postby Aceb » Tue May 22, 2018 6:34 pm

jorb wrote:The check would be expensive to run. You can village claim the area.


Roads can connect different villages with might already led to parts where road still remains unclaimed. Throwing a p-claim for that wouldn't be elegant solution, m?
GamingRAM wrote:
jorb wrote:
GamingRAM wrote:I to don't like the way vines have been implemented. They limit what we can or cannot do, and ruin ACTUAL roads, you know roads? Those things that let you run faster when traveling over them? No not that telephone-lines of roadsigns that let you teleport across the map without any decay of their own, but actual paved roads.


I don't disagree. Feel free to suggest improvements.


How about.... a type of rock salt or something, that can "applied" to pavement to prevent it from getting vines? That way we can still have paved roads and claims will likely not even bother.
Or maybe if a paved tile hasn't been loaded in a while, then it starts to grow vines?


That's probably a good way for solution then.
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Re: village aesthetics being ruined by vines

Postby azrid » Sat May 26, 2018 12:22 pm

senx wrote:So sorry other people can't enjoy different parts of the game not approved by you. I am sure you are one of those people decked out in your cape with a design on it. bitch'n hat to go with your cape. Wonder how does playing dress up make it any different then making the village look stylish.

I wear a hirdsman cape. Although I have nothing against metrosexuals like you seem to.
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Re: village aesthetics being ruined by vines

Postby MagicManICT » Sat May 26, 2018 1:50 pm

It's here. Something to decay pavement has been requested for a long time now. I don't expect it getting changed, though a simpler means of getting rid of vines would be nice, such as a key on the Landscaping menu "Remove vines" instead of trying to click on a vines tile with "Destroy."

azrid wrote:I wear a hirdsman cape. Although I have nothing against metrosexuals like you seem to.

Real men wear nettles.
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Re: village aesthetics being ruined by vines

Postby Granger » Sat May 26, 2018 1:59 pm

MagicManICT wrote:though a simpler means of getting rid of vines would be nice, such as a key on the Landscaping menu "Remove vines" instead of trying to click on a vines tile with "Destroy."

Being able to apply it as an area operation (similar to how it works with mining) would solve this.
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Re: village aesthetics being ruined by vines

Postby azrid » Sat May 26, 2018 2:04 pm

Area destroy would be great for cave ins and stump removal too.
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Re: village aesthetics being ruined by vines

Postby Granger » Sat May 26, 2018 2:50 pm

azrid wrote:Area destroy would be great for cave ins and stump removal too.

Or wrecking bases...

Possibly using a different action to deal with vines, stumps and cave-ins (instead of destroy) might be more practical for area application, else it might also target stuff that you don't want (like supports for cave-in or containers when dealing with vines/stumps).
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