Thedrah wrote:what if we could transplant young trees? like shovel on a bush
It'd be just as annoying as chopping down. Though it'd be useful sometimes for other things, I guess.
Thedrah wrote:what if we could transplant young trees? like shovel on a bush
DDDsDD999 wrote:loftar wrote:I would suspect, however, that this is only a problem because tree regrowth was added in the middle of a well-developed world with many roads going through areas that are particularly suitable for tree regrowth. I would expect this to be a far lesser problem once the tree situation stabilizes a bit, or in a new world, so I'm not sure it's a problem that needs a long-term solution.
But don't they grow pretty much everywhere that isn't paved? I always assumed trees would just grow anywhere if there's space and nearby trees.
tbh I'm surprised this post is getting attention after two weeks. I'm pretty numb to the feeling of my roads getting waylaid at this point, between the noob bases, other roads, and trees it's hard not to be. I just always have a wood-man's axe on hand, and vandal alts nearby.
If you actually want to fix it, some suggestions: Ignore trees for waylays, just like logs. Or implement a small pathfinding algorithm for waylays (at LEAST push-out like we have).
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jorb wrote:Taking any and all suggestions for improvements.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
LostJustice wrote:Does this imply there are grid limits or entire map limits on amount of trees to naturally respawn? Or that they check the area around them before they respawn on tick?
DDDsDD999 wrote:But don't they grow pretty much everywhere that isn't paved? I always assumed trees would just grow anywhere if there's space and nearby trees.
loftar wrote:There are rules and mechanics to how they grow, and among other things, they don't grow above a certain density, which is not all that particularly dense.
Granger wrote:loftar wrote:There are rules and mechanics to how they grow, and among other things, they don't grow above a certain density, which is not all that particularly dense.
How is 'not particularly dense' define, exactly, please?
Granger wrote:With that information one could, in theory and without a life, line the side(s) of a road with strategicly placed trees to protect it from unwanted ones popping up...
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