Hafen's economy and logistics and how it's ruining the PVE.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hafen's economy and logistics and how it's ruining the P

Postby azrid » Sat May 26, 2018 1:56 pm

Another way to fix this would be natural barriers. Like in real life trade developed around easy to traverse terrain.
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Re: Hafen's economy and logistics and how it's ruining the P

Postby Sprymazi » Sat May 26, 2018 2:26 pm

waga wrote:
Sprymazi wrote:
waga wrote:I wouldn't be surprised if OP still get Ko'd by foxes.
There were so many things wrong in this post ...


Then maybe you should point them out, obvious ¦]


Mining for gold is probably the worst thing a noob could do to earn money.
let's not talk about someone more advanced.

why would I bother to point them out ?
when it's quite obvious you have no idea what you're talking about , in this case , hnh economy.

It has been done , anyway , for most of them.


I didn't say it was a good way to make money, you said that. I said that the raw form of currency right now is gold. The value of gold comes from players and the income of gold will stay pretty much the same while q's go up. Maybe learn to read before commenting? And saying: "I know better than you but I won't tell you" is a pretty bad excuse for not having anything good to say.
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Re: Hafen's economy and logistics and how it's ruining the P

Postby NOOBY93 » Sat May 26, 2018 2:28 pm

MagicManICT wrote:
Sprymazi wrote:Yes but you're missing that this game is competitive and contains PVP, quality matters.


PvP exists because people are assholes and one has to defend themselves from such assholes. Otherwise this is simply a 3D form of Farmville. Nothing says we can't get along other than any two random people are as likely to fight as be friendly.

You have a very liberal definition of "asshole" if it encompasses everyone who is hostile in a free world game. Makes me consider you an asshole.
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Re: Hafen's economy and logistics and how it's ruining the P

Postby Sprymazi » Sat May 26, 2018 2:42 pm

LadyGoo wrote:As others said, the OP is making a problem out of the air. I saw no problems with the people being able to buy gear back in W3 (longest world?) and hunting animals to grind lp. They would use slings to one-shot them.


You don't see that as a problem? That's like the Candy Crush ideology, "Pay to skip content". Why would you want that? Where is the fun of one-shotting everything? I would understand the statement if you want to skip the first parts of the game by one-shotting animals to get to the harder mobs, but there is nothing in this game currently that opposes a challenge for anyone with decent stats. I've played for 1.5 months without a village or help and I can solo every single piece of PVE-content from 1.5 months of playing. Like, what is there to do left? PVP? LARPing? I'm not saying this is only the economy's fault since it can also be contributed to the FEP's and the lack of end game content, but still, that's a major problem.
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Re: Hafen's economy and logistics and how it's ruining the P

Postby Granger » Sat May 26, 2018 2:44 pm

Sprymazi wrote:You don't see that as a problem? That's like the Candy Crush ideology, "Pay to skip content". Why would you want that? Where is the fun of one-shotting everything? I would understand the statement if you want to skip the first parts of the game by one-shotting animals to get to the harder mobs, but there is nothing in this game currently that opposes a challenge for anyone with decent stats. I've played for 1.5 months without a village or help and I can solo every single piece of PVE-content from 1.5 months of playing. Like, what is there to do left? PVP? LARPing? I'm not saying this is only the economy's fault since it can also be contributed to the FEP's and the lack of end game content, but still, that's a major problem.

Nicely put.
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Re: Hafen's economy and logistics and how it's ruining the P

Postby NOOBY93 » Sat May 26, 2018 2:48 pm

Sprymazi wrote:
LadyGoo wrote:As others said, the OP is making a problem out of the air. I saw no problems with the people being able to buy gear back in W3 (longest world?) and hunting animals to grind lp. They would use slings to one-shot them.


You don't see that as a problem? That's like the Candy Crush ideology, "Pay to skip content". Why would you want that? Where is the fun of one-shotting everything? I would understand the statement if you want to skip the first parts of the game by one-shotting animals to get to the harder mobs, but there is nothing in this game currently that opposes a challenge for anyone with decent stats. I've played for 1.5 months without a village or help and I can solo every single piece of PVE-content from 1.5 months of playing. Like, what is there to do left? PVP? LARPing? I'm not saying this is only the economy's fault since it can also be contributed to the FEP's and the lack of end game content, but still, that's a major problem.

It is not considered a problem because the majority of the playerbase has played for so long they don't consider PvE anything but an early game nuisance and another way to farm materials, so in their eyes skipping the PvE progress aspect of the game does not change much.

In the eyes of a new player, being able to skip most of the game is indeed silly, but that's how it is and only can be in a game where you can wear gear or eat resources to gain power (no having to be a certain level to wear gear like in WoW), transfer (sell) those resources to other people and industrialize the production of such resources.

If one of these conditions is false, it wouldn't be like this, I think
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Re: Hafen's economy and logistics and how it's ruining the P

Postby Ardennesss » Sat May 26, 2018 3:01 pm

Tedka wrote:
overtyped wrote:I'm afraid you see this as a problem that doesn't exist. If you don't getting like Q800 stuff then don't go to the fair, simple.


I'm afraid you're missing the point. Simply ignoring the existence of CF isn't going to make the vandal alts with CF gear who are able to blow down your claim walls in one breath and stink up your place magically disappear.



I'm sorry, what?
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Re: Hafen's economy and logistics and how it's ruining the P

Postby Granger » Sat May 26, 2018 3:17 pm

NOOBY93 wrote:It is not considered a problem because the majority of the playerbase has played for so long they don't consider PvE anything but an early game nuisance and another way to farm materials, so in their eyes skipping the PvE progress aspect of the game does not change much.

To put this into perspective: When it's not seen as a problem by the longtime players simply because they're used to it being that way - it should be no problem to change it. They'll adapt - and the outrage can't get worse than what already happened with the Hafen launch night shitstorm...

In the eyes of a new player, being able to skip most of the game is indeed silly,

FYI: There are also longtime players that see it this way.

but that's how it is and only can be in a game where you can wear gear or eat resources to gain power.

I strongly question the validity of this statement of yours.
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Re: Hafen's economy and logistics and how it's ruining the P

Postby LadyGoo » Sat May 26, 2018 3:22 pm

Sprymazi wrote:You don't see that as a problem? That's like the Candy Crush ideology, "Pay to skip content". Why would you want that? Where is the fun of one-shotting everything?

No, I do not see any problems with it. Yeah, the cavemen had the problems of killing the animals like mammoths in 1 shot. But I see no problems with us being able to kill an ordinary animal with 1 blow of a sword or an arrow. I actually have a historical bow that is capable to deal a deadly wound and go through layers of materials.

Moreover, I see a problem with this common attitude "Oh, big factions have set economics and some larping, so they are ruining all the fun for us!". Guys, just get over with it. Being a member of a faction is just another step in development ladder. It's the same thing as having the first claim, building pali, setting up a village, then deciding your stance in the global world. You can never compete against numbers and experience solo (or with some barely playing friends with the same attitude). Rising your own force and impacting the world does not come up from just limiting so-called baddies and getting stats.

Most of all, nothing deterred anyone from buying the stuff on the forums or delivering the goods for the good price. I've actually had quite a few caravans coming to my trading posts in W8 with oxwagons (!). You may kill almost anything with q100 sword + 100 stats + horse (not necessary).


Like, what is there to do left? PVP? LARPing? I'm not saying this is only the economy's fault since it can also be contributed to the FEP's and the lack of end game content, but still, that's a major problem.
This is not the problem of the PvE, but your "wanna play solo! I wanna have enough content for it! Nerf everyone, so I would not be tempted to buy the gear!". The end-goal for every game is the development or following the narrative (and developing alongside). People find it fine to join guilds in WoW or whatever games. Idk why you think Hafen is any different and solo-players you should be able to stand against collaboration, socialization, experience, and etc. This is where the true end-game happens. There is nothing the devs could do for the solo-players to provide them with enough content. Let's say you would be able to experience the whole drama around killing animals that lasts for 3-4 days at the start of the world. Does it worth it? Does it worth the unknown consequences and development time?
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Re: Hafen's economy and logistics and how it's ruining the P

Postby Granger » Sat May 26, 2018 3:30 pm

LadyGoo wrote:Idk why you think Hafen is any different and solo-players you should be able to stand against collaboration, socialization, experience, and etc.

I don't know why you keep spreading this blantantly false strawman. No one ever asked to be able to solo a faction, why do you spread this bullshit?
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