Game Dev. Critique: World Pace

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Game Dev. Critique: World Pace

Postby wagado » Tue May 29, 2018 5:27 pm

Potjeh wrote:All we need to support infinite stat growth is infinite content. Sounds pretty easy to me :roll:


that's not how it works , no
hint : sure you could raise your stats in the billion range , we'll watch.
eyerolls, right?
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Re: Game Dev. Critique: World Pace

Postby Granger » Wed May 30, 2018 1:21 am

wagado wrote:
Potjeh wrote:All we need to support infinite stat growth is infinite content. Sounds pretty easy to me :roll:

that's not how it works , no
hint : sure you could raise your stats in the billion range , we'll watch.
eyerolls, right?

I guess that was sarcasm, making the point that eternal growth has problems that are difficult (and expensive) to solve.
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Re: Game Dev. Critique: World Pace

Postby waga » Wed May 30, 2018 2:00 am

Granger wrote:
wagado wrote:
Potjeh wrote:All we need to support infinite stat growth is infinite content. Sounds pretty easy to me :roll:

that's not how it works , no
hint : sure you could raise your stats in the billion range , we'll watch.
eyerolls, right?

I guess that was sarcasm, making the point that eternal growth has problems that are difficult (and expensive) to solve.


You do understand that it is harder to level from 15000 to 15001 than from 1 to 2 right ?
You also understand , i'm sure , that the benefits from leveling from 1 to 2 are bigger than from 15k to 15001
At the moment even if theoretically there is no cap and the growth is "infinite" , in practice it's not.
Add some content for 5k stats range then 25k , your so-called unsolvable problem is not a problem for a year.

I mean it's not necessarily what I'd like , but this non-sense of infinite growth grind my gear
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Re: Game Dev. Critique: World Pace

Postby DDDsDD999 » Wed May 30, 2018 3:59 am

waga wrote:You do understand that it is harder to level from 15000 to 15001 than from 1 to 2 right ?
You also understand , i'm sure , that the benefits from leveling from 1 to 2 are bigger than from 15k to 15001
At the moment even if theoretically there is no cap and the growth is "infinite" , in practice it's not.
Add some content for 5k stats range then 25k , your so-called unsolvable problem is not a problem for a year.

I mean it's not necessarily what I'd like , but this non-sense of infinite growth grind my gear

tbh with how completely broken the fep system is, you still one-tap your fep bar with decent food at 15000 stats, effectively making growth linear. But that's a problem with how utterly broken the fep system is, which everyone has been complaining about, forever.

------

On topic: I don't really like seasons enforcing a "stat-grinding" schedule. People already grind their stats up for a bit, take a break, repeat. Some ways to manually enable some "hibernation" mechanics would be really helpful for players that want to return (animals not dying, siege alerts/defense, etc), but forcing you to slow down your play or such at specific times would be annoying. If I feel like grinding at some time, I shouldn't be screwed since a season is going on, and if I want to take a break, I shouldn't be forced to grind to keep up during some season.

I guess having you focus on one part of your industry during one season, and then changing your focus during another season, could effectively slow down game-play, without exactly limiting the gameplay.
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Re: Game Dev. Critique: World Pace

Postby Enjoyment » Wed May 30, 2018 6:20 am

Am I the only one who looks at those pictures and thinks ''WTF, why did't ''fun'' line fall down after w6 on second picture, if all the changes are locatad AFTER?!?"
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Re: Game Dev. Critique: World Pace

Postby tyrtix » Wed May 30, 2018 10:50 am

"here is where i have no fun, so everyone have no fun here".
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Re: Game Dev. Critique: World Pace

Postby MrPunchers » Wed May 30, 2018 11:09 am

>world 36
Dude are gonna be elderly asf then huh
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Re: Game Dev. Critique: World Pace

Postby Enjoyment » Wed May 30, 2018 2:54 pm

MrPunchers wrote:>world 36
Dude are gonna be elderly asf then huh

Im sure W stands for ''week'' not ''world'', though Alayah should make a note of it
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Re: Game Dev. Critique: World Pace

Postby Robben_DuMarsch » Thu May 31, 2018 1:06 am

Enjoyment wrote:
MrPunchers wrote:>world 36
Dude are gonna be elderly asf then huh

Im sure W stands for ''week'' not ''world'', though Alayah should make a note of it


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Re: Game Dev. Critique: World Pace

Postby kill5link » Fri Jun 01, 2018 2:34 pm

This graph is not how things work for hermits, small villages and people that play the game "normally", i.e. without bots.

For new players, the mere effort and time required to familiarize themselves with the game mechanics (=learning curve) will easily keep them on their toes for months until they even get behind what's even important to work towards, efficiently raising Q, stats or anything of the sort.

Once you're not new to the basic mechanics of the game anymore, you still require loads of time to do anything productive in the game.

"Botters do not exist anymore."

What a load of horse shit. I've uncovered the entire map aside from some few minor grids here and there, and there are so many bases that can not have been built by hand. With the same architectures as the botter bases from legacy and precision of placed tiles over a super grid and more.

Botters seem to have become so entirely devoid of realistic situations for any normal player that they do not even understand the most simple of limitations that you have without bots. If you are not with at least a small village of 4 to 5 people, you don't have the luxury to neatly and glamorously build up your base with all the materials you want. You can't just build every chicken coop with tar sticks or build 3 knarrs with fancy pictures and a dock.
When you go around and look at bases, it's often so laughably easy to distinguish which is a botter base and which isn't just by paying attention to the details of a base and its size.
Since the new crop update, I've seen so many people complain about how pointless the update is, since you can now "just double field space", and a botter has no problem with that, but a real person would actually have to tend to those fields. There is work involved that someone has to do.
A normal person does not even think of how to make the most efficient of fields possible, because just speaking from resources of time and work involved even if you had all 24 hours each day for it, you can be glad if you even have the time to work big fields to begin with. Usually you plant small fields, maybe rotating the harvest as far as it is possible. Some do bigger fields, make a huge base much too big to maintenance, everyone has already done that mistake before I'm sure.

For a normal player, the game doesn't even make much sense to play until 6 months upwards of the start of the world if they understand the context of the H&H worlds situation, because you can never keep up with the progress of botters (=usually every big faction in the game). If the world was to restart right now, I could plant my fields, start to spiral metal up, but some weeks later I would already be far behind anyone utilizing bots.
And later those high Q materials that a normal player could never raise by themselves is then made accesible via trade by those same botters.

I got my stats up to around white ~1k now after months of playtime, only made possible through the scavenging of high Q mats from inactive bases all over the map and the mere fact that such high quality items are so widely spread now, mostly due to trade over the course of a year.
If I was playing for 1 year after the world start, I wouldn't get anywhere close to 15k stats or anything of the sort that botters sometimes show off on the forums. That's not possible without botting, plain and simple.
If I was maining this game right now, i.e. I would play +12 hours every day without pause, I would've potentially reached double the stats I have now but still not more.

Just talking with or listening to people from bigger factions makes me go "is this guy for real?" everytime again, because their mind seems to be so disconnected from the reality of other players.
One guy asks to buy 5k of pies. Who, that doesn't use bots, has 5k of pies in storage?
Some other guy advises you to just grow huge fields to turn them into food. Same person estimates roughly 1k stats are doable within 3 hours of playtime.
Ok. And where do the resources needed to create all this food come from? The person obviously seemed to take everything surrounding the stat gaining process for granted: The gold and silver symbel, the charisma, the drinks to reset&refill satiations, the ovens to even make the food come out in a proper quality and then just the mere size of a field required to create pies worth of 1k of stats.
All of those are not important points for said person, because they apparently fall from a tree or what? No normal person thinks like that, so it's simply because those persons have adapted to their own reality created by the botting-lifestyle that they can't think straight anymore.


The pace in the game is fine.
You could argue that there is no point to increasing the stats beyond a certain point, but that's a botter-exclusive problem.
If you played the game like everyone else, then you wouldn't find yourself in a situation where you're ahead of new "late-game" content before it comes out.
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